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Progression based on trial & error / luck is not fun. Also the long tube at the end didn't make sense until I did some blind platforming and magically got to the end somehow.
As for the zero gravity at a incorrect checkpoint, that's a bug with checkpoints where they use the gravity setting from the first trigger since the last checkpoint instead of the last trigger. There are ways to get around this, but this track was built before I knew of the details of bug.