Redirection

Redirection

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164.069 KB
2016 年 11 月 26 日 下午 8:52
2016 年 11 月 28 日 下午 3:45
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Tracker

描述
Create music for the redirection arcade ingame! Full support coming soon including changing tempo, and volume as well as much more.

Navigate using Z (Button 0) to enter or step in and X (Button 1) to exit or step back.

Navigate detailed lines with the left and right arrow keys (or AD keys).
Change each character using the up and down arrow keys (or WS keys).

Each character reprepresents a different aspect.
Here is an example line:
sE3245
The "s" means square wave, the "E" means an E note, the 3 means the 3rd E note in the scale (C4 is middle C), the 2 means an attack of .2s, the 4 means a decay of .4s, and finally the 5 means a slide of 500Hz/s.
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2016 年 11 月 28 日 下午 3:47
Updated to v1.1
anemonemma
8 条留言
anemonemma  [作者] 2016 年 11 月 28 日 下午 3:39 
I updated the mod to display the slide column more accurately. Took me a while to find a design that worked :)
Dan200  [开发者] 2016 年 11 月 28 日 上午 6:26 
Noticed something else: Inputting a negative slide value is a bit awkward, because it just shows as "-", you'll often want a sound to go down in pitch, not just up!
anemonemma  [作者] 2016 年 11 月 28 日 上午 6:02 
Ah my bad, the interface is not the most intuitive one ;)
To play the song you press X (Button 1) as much as you can until the tracking area is flashing, then use the axis down control (I use the down arrow key) to move the focus to the action bar, press Z (Button 0) to focus, then z again to press the play button.

Thanks for the informative comments! I'm super hyped for CC2.0 :)
Dan200  [开发者] 2016 年 11 月 28 日 上午 2:27 
This is super cool! I couldn't work out to actually play the music though...

To answer some questions below:
1) Sawtooth waves are coming in the 1.1.0 update, not including them was a bit of an oversight!
2) Sine waves will not be included. They didn't show up in PC hardware until the early-90s, this hardware is closer in spec to the Atari 2600 :)
3) I agree the current specifications are a bit limiting, although personally I think that's part of the fun! Remember that the Robot Arcade is a mostly demo for what's ahead: Speakers with more sound channels, writable hard drives, higher resolution displays with more colors, etc will all be coming in the full "CraftOS 2.0" product :)
Bomb Bloke 2016 年 11 月 27 日 下午 5:33 
I mean, it's not like the floppy icon Dan uses has its write-protect tab punched out! :P

Older systems used the triangle wave in place of sine. Less processing power required, see, and the two are reasonably similar. Saw was apparently common though, and is supposedly the best for various string instruments.

Or so says the hour of web browsing which makes up my knowledge of how sound waves work.
anemonemma  [作者] 2016 年 11 月 27 日 上午 8:56 
--[[ Had to split this into two comments because they have to be less than 1000 characters ]]--

A saw wave would be very nice, as well as a sine wave, I was actually surprised when I saw there was no sine. I just felt like sine was always very a very prominent and important part of sound design.

Also not to nag, but only 2 channels is a bit limiting, as most chip-tune audio systems in real life have at least 3 and usually 4 channels. Although usually only 1 of these is an arbitrary sound channel and the others are dedicated to a pulse wave or triangle or such. Anyways, having great fun with this CC2.0 preview. Keep up the good work!
anemonemma  [作者] 2016 年 11 月 27 日 上午 8:56 
Haha thanks. And yes, I spent a good half a day trying to figure out if I could somehow get write access, I tried mounting everything, unmounting everything, then remounting it, nothing helped. ;P

From a thematic standpoint, I can see why Dan didn't want write capabilities, as they are 'supposed' to be little mini-games and he didn't see a point in adding write access. However, if we wanted to make larger, more complicated games, having save-games would be very useful, as well as for projects such as this one. And if you look at what the disks are supposed to even be (floppy I assume from the design and from the fact that they're called disks), floppy disks can be both written to, and have information erased from them, so the only explanation would be that the Robots in redirection only have reading capabilities for their drives, which is just kind of sad.
Bomb Bloke 2016 年 11 月 27 日 上午 5:02 
Heh, a while back I started on my own sound editor, but didn't get around to finishing it until today.

I upload it and then see you've gone and beaten me (by a matter of hours) with something much, much better. :)

I assume you ran into the same walls I did re file output? Oy Dan, even if limited to a meg per mod and text-mode only, it'd be really helpful if we had writing capabilities!

And on the topic of audio, a saw wave would be nice too, if it's not any trouble?