Portal 2
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Fast-Minded
   
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63.274 MB
2016 年 11 月 22 日 下午 3:11
2017 年 2 月 24 日 上午 11:30
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Fast-Minded

描述
Difficulty: Big Boys Only

Puzzle by RedSilencer, Hammerized by Stract

This puzzle is a redesigned version of a puzzle by RedSilencer which is itself a remix of Quick-witted: Redux, a puzzle by Brave.

Special Thanks to:

See also:

If you get stuck, watch the solution video by RectorRocks.
46 条留言
SpielSatzFail 2022 年 7 月 19 日 下午 2:14 
What a blast! Awesome map, both puzzle-wise AND of course visually. Highly underrated workshop gem.
Big Boys only, well that's true. Obviously I'm still in my Portal teens... I was struggling for almost 90mins and had to give up on the move when you obtain the new cube by crossing the funnel . The move criticized by some others is ok for me. (cube jump)

By all means, this map has some great moves and rewarding maneuvers, especially at the final sequence. And even though I couldn't solve it completely on my own, it's not just a huge thumbs up :steamthumbsup: but also a fav! <3
RoboWilster 2022 年 3 月 13 日 下午 1:35 
This test was super difficult, took me some days. I see the amount of effort that was put into this test, the puzzle itself, and the whole aesthetic and design of the map. Thank you so much for creating this map, and I can't wait to solve more of these in the upcoming mod. Keep up the good work!
RedstoneParadox 2022 年 2 月 13 日 下午 6:37 
I agree about the cube jump. I made several attempts to grab it before I just used noclip to bring it with me.
Mr Fab 2021 年 7 月 5 日 上午 5:25 
A pretty hammer map, it's a shame that i played the original PTI version first instead of this. Nice work as always ! :steamthumbsup:
Gabriel Bacon 2021 年 4 月 18 日 下午 10:36 
Incredible work, both the mind-bending puzzle & the outstanding aesthetics. It takes the Wheatley theme from the campaign and really kicks it up a notch. I attempted the map about 4 times over the course of 6 months, each time getting a chipping a little more away, before finally figuring it out. It never got boring & was satisfying to the very end. I can count at least 5 major "ah-hah!" moments (a map is good in my book if it has just 1, so way to go!) I personally loved the cube jump move, I was aware of the move from several other hard maps but this is easily the best use of it I have seen. Thanks for creating such a masterpiece! Easy favorite.
Aneonen 2021 年 3 月 29 日 下午 9:24 
Great puzzle! Perhaps it wasn't best to play Lite first, but I quite liked this version, though it took me a bit to remember the existence of the rising platform in the exit's partition.

As always, the visual work was very well done - I particularly liked the touch of adding various warning strips on surfaces.
Sloi 2021 年 1 月 22 日 下午 1:04 
I'll echo what SunnyOst wrote and say I'm a bit disappointed in the cube jump.

Everything up to that point was great.
SunnyOst 2020 年 8 月 23 日 下午 6:25 
So just like Mikeastro, I decided to finish the level after a while of avoiding it. And everything is great about the level and puzzle, except the cube jump , which sucks ass big time in comparison to the rest and really ruins it for me. Feels more like cheese than an actual logical solution, would half stairs or something instead change the puzzle? No thumbs down, but certainly no thumbs up from me :/
Mikeastro 2020 年 6 月 20 日 上午 11:31 
Some two years ago I tried very hard to solve this puzzle, but at the time I just couldn't do it. Yet I wouldn't admit defeat, so I never looked at the solution video. Now, with a couple hundred more hours of experience with the game, I finally dared to return here, to finally slay the demon that lingered in the back of my mind all this time. Today I solved it in about an hour. Seriously good puzzle, superb logic. I really enjoyed it. Thanks for this ultimate feeling of triumph.
@Stract, if you're reading this, I have finally beaten your full workshop. I'm looking forward to Desolation very much :] This map was truly beautiful and perfectly hammerised.
and @RedSilencer, you evil genius... fantastic work. Cheers
hub 2020 年 5 月 27 日 上午 8:36 
:maglike: