安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题







在 Youtube 上 


I like this campaign incredibly well! I didn't encounter any problems while playing through and always found my way around very well. The missions are varied and the story is comprehensible. The main character is very likeable and the humorous scenes are brilliant. You've really managed to create the right atmosphere, whether it's sad, scary, exciting or funny.
Thank you for this great first part of this promising triology.
I have uploaded my campaign experience on Youtube.
https://youtu.be/-OteF5PJ2E4
Good luck with the last part and thank you!
In "Shadow of Chernobyl" mission I noticed that keys won't be auto-added to player's inventory if they have no space in their uniform. Seems there's no fallback for that, keys get deleted but do not show up in menu while task still figures as not completed. If it's not possible to check for any empty "part" of player's gear, I think it would be good to have a notification for player to have space in uniform.