Distance
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Convolution
   
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Mode: Sprint
标签: level
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532.620 KB
2016 年 11 月 16 日 上午 5:25
2017 年 6 月 24 日 下午 4:57
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Convolution

描述
This track is not convoluted. All you have to do is make it through this twisting and looping track. This track contains very few traps and using thrusters for grip is highly recommended.
16 条留言
Riccardoman 2021 年 12 月 30 日 下午 2:20 
That was a trip
CasualCheetah 2017 年 12 月 16 日 上午 10:30 
Loved the color themeing! :3
5el. 2017 年 2 月 21 日 上午 9:21 
Very few tracks out there can come close to the sense of speed this one gives. The downhill ride was sick! But I wish the track was a bit harder, it felt way too easy.
Semtex4ya  [作者] 2016 年 11 月 23 日 下午 2:09 
Thanks. Ya the track is kinda mostly a straight line but i wouldn't be able to add a turn because you are going faster than normal (forward drag is cut by 50% allowing you to hit max speed+) unless the turn was banked like the beginning, you would just hit the wall of the track, and no one wants to have to brake in this game. So i made the loops do the turning for you.
FadingHope 2016 年 11 月 23 日 上午 10:12 
This map if fucking sick! Loved it from start to finish, the most aesthetically pleasing map I've seen so far, though you could introduce some turns here and there so that there aren't that many press-forward moments.
Semtex4ya  [作者] 2016 年 11 月 19 日 下午 5:30 
Thank you everyone!
᠌ ᠌ ᠌᠌ ᠌ ᠌ ᠌ ᠌ 2016 年 11 月 19 日 下午 2:57 
This is truly awesome. It just feels so smooth and looks great. Awesome job! Favorited :104:
Conan, Cimmerian 2016 年 11 月 19 日 下午 2:06 
amazing! looks incredible and the speed! gonna add it to my server playlist :)
Tobastin 2016 年 11 月 19 日 上午 11:34 
Thanks, I'll do some experimentation later on.
Semtex4ya  [作者] 2016 年 11 月 19 日 上午 11:23 
Separate the twist and the turn into their own track segments. First have a straight section of track bank to the degree you want the turn to be, then do the turn, next when coming out of the turn have another piece of track either bank back or twist into a new direction. Don't rush the twist in one track segment unless that track is really long, split them by 90 degrees or less. Example, if the starting angel is 0 degrees on the first track-node then the other should not be more than 90 degrees in either direction (270 for -90). The loops are anywhere from 2 to 4 Track segments, 2 for a tight loop 4 for a round loop. You can always make adjustments when needed by editing the track-nodes themselves. Hope that helps.