Garry's Mod

Garry's Mod

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gm_winterassault
   
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素材类型: 插件
插件类型: 地图
插件标签: 快乐, 风景
文件大小
发表于
更新日期
9.361 MB
2016 年 11 月 11 日 上午 11:19
2016 年 12 月 6 日 上午 6:09
2 项改动说明 ( 查看 )

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gm_winterassault

在 Glycon 的 2 个合集中
Glycons Map Collection.
107 件物品
Glycons Created maps
29 件物品
描述
Since it is snowing where I live, I decided to make an early winter map.
This map has some WW2 vehicles in it, but it also has floodlights soo... Yeah.

Actual Description:

This map is medium size.
This map has a 3D skybox. (Changed to a standart skybox since it didn't work with HDR).
This map has a custom skybox.
This map has custom props from garrysmod.org
This map is surrounded by fog.
This map has AI info nodes (they make NPCs and SNPCs navigate through the map).
This map has a nav_mesh which allows Nextbot AI\NPCs move around the map.
This map has a custom ambience.
This map has HDR.
This map has an in-game icon

Addons used in the map (they are not required):

WW2 Vehicles Pack - https://garrysmods.org/download/2607/ww2-vehicles-pack
Fortification Props - https://garrysmods.org/download/8597/fortification-props

Addons used in pictures:

Red Orchestra 2 Redux - Soviets - http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=536307366
Red Orchestra 2 Redux - Germans - http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=540646303

Post Process stuff:

If you want to make this map look like in the thumbnail, look at the pictures and change the setting accordingly in game by using Post Process -> Bloom and Color Modification settings.


I hope you enjoy this simple map and please report any bugs that you may encounter.
67 条留言
Glycon  [作者] 9 月 11 日 下午 9:44 
Sure, go ahead.
Electric Kool-Aid 9 月 11 日 下午 9:11 
do I have your permission to reupload the map w/ up-to-date nodes?
Glycon  [作者] 9 月 9 日 下午 9:50 
Oh yeah, I haven't used hammer tool for a very long time now, I forgot that nodes aren't the nodegraph which is used by bots.

This map was probably made back when I didn't really know how to compile map properly so I used packrat to compile everything into the map file it self.

The only way to change the map ain is to decompile the map and replacing the .ain file.
Electric Kool-Aid 9 月 9 日 下午 12:09 
I don't generate nodes but I do use nodegraph+ to make nodes for maps sometimes. Every time I try inserting my custom ain file into into the map directory it keeps trying to rebuild those old ass nodes. I pretty sure the nodes you made are built into the bsd file of the map which makes it impossible to make nodes for without actually decompiling the map & removing that sucka like a game of operation
Glycon  [作者] 9 月 8 日 下午 11:16 
9 years old, I myself am becoming ancient.

But it is interesting, does the map crash during node generation?
Electric Kool-Aid 9 月 8 日 下午 10:00 
you can't even node the map because it's old as fuck
Big Juicy XL Meal 2023 年 1 月 24 日 上午 5:04 
Truly one of the greatest maps in Gmod, idk why I ever unsibbed.
Glycon  [作者] 2022 年 3 月 11 日 下午 2:24 
I haven't tested this map for quite sometime, and to be honest I don't have the map files with me anymore (Also I'd have to install GMOD to test this).

However, I do know that some of my maps have old info-nodes (this happens when I don't fully delete info-node .ain file before the final build of the map), which will prevent certain addons to work properly (for example Zinv+). So this may be one of those maps.

However, you could try restarting the game.
Deleting the .gma file and redownloading the map.
Rebel Radio 2022 年 3 月 11 日 下午 1:56 
There are no nodes and I wrote in ai_norebuildgraph 1 and there is no ain file
srgb 2021 年 6 月 9 日 上午 10:27 
Oh, I found the source of the problem. It was necessary to enter ai_norebuildgraph 1 into the developer's console so that the engine would not recreate the Ai nodes. I'm sorry to trouble you.