Insurgency

Insurgency

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congress_coop
   
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Maps (co-op): Checkpoint
文件大小
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更新日期
135.940 MB
2016 年 11 月 10 日 上午 10:51
2017 年 1 月 8 日 上午 5:25
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congress_coop

描述
The Coop (Checkpoint) version of congress

Enjoy!!
20 条留言
RusStriker 2017 年 11 月 6 日 上午 2:28 
fix endround overwiew and mapchange pic pls
Cyvo  [作者] 2017 年 8 月 12 日 下午 3:09 
You have to delete the BSP file from your map (and or) workshop directory and make shure that nothing collides with the files from this coop server.
RPGdodger 2017 年 8 月 12 日 下午 2:12 
Somehow when my favorite coop costum server joins this map I get "your map differs from the servers' map", I tried removing the mod and resubing, even just removing it, I always get that error, even on a new computer.
=BB= Pudfark 2016 年 12 月 1 日 上午 11:04 
I like this map. It is tight in places. Makes team movement critical on my high bot count servers. Coordination, Tactics and Communication or a dirt nap. lol
Arc 2016 年 11 月 21 日 上午 2:39 
Map looks cool, however i'm not personally fan of narrow corridors and imho it ruins the map. If bots have one way to the objective then it is too easy for players to block that way.

Also, it should not crash the server, with 1 player/32bots:
Total 1700 entities (0 empty, 1457 edicts)

and that's nowhere near the limit (2048), additional players are probably taking more edicts but unless you are running with more than 8 it should not be a problem
R-C-MAN 2016 年 11 月 16 日 上午 8:21 
Can you add more photos please
DeadWish 2016 年 11 月 13 日 下午 1:27 
What a great map, thnx.......
☭ GRASHOOPER ❸ 2016 年 11 月 12 日 上午 10:44 
Now It Works
Thanks
Mamba 2016 年 11 月 12 日 上午 9:12 
We tried it last night, no lag or crashes; 4 players, maybe a dozen bots.
Map layout/flow is a bit unusual but still challenging, thanks!
Dogman <<AD>> 2016 年 11 月 12 日 上午 7:59 
Cyro I think s on counters may be during bot spawn i ll look closer and let you knowThanks again