GameMaker: Studio

GameMaker: Studio

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Blocky's World!
   
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genre: Platformer
Description: demo, 2D
标签: studio, gamemaker
文件大小
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338.194 KB
2016 年 11 月 9 日 下午 4:39
2016 年 12 月 3 日 上午 10:38
8 项改动说明 ( 查看 )

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Blocky's World!

描述
Control'z!:
(Space) to jump
(left) to move (obviously) left
(Right) To move (YA KNOW!!!) Right


Objective's!:
This is a game where you need to get blocky to the you win room, That is his favorite (don't ask me!!!) this is a platformer to play (it is easily beatable in 5 minutes) this is one of my first games, so give constructive criticism please!!!


Updates!:
(1.1 update info. Collision masking (FINALLY!!! XD) Squeakers (the enemy) Finally are animated!!! (A.K.A they walk!)(update: you can now go back to the title screen from blocky's favorite room!(the you win room)1.2 alpha Prototype update(The you win room Now has a portal to the title screen!)(more pits)(Even MOAR Pitz!!!!!!!!!!!!!!!!!!!!!!!!! XC )(Update 1.2 New enemy! Gasterlei's Shoot bullets!) Problem's: Collision marking isnt in this Build!!! XC New enemies Bullets do not destroy player sprite.(I Am Workin' On It!!! X3
2 条留言
Igza_Squeakz_99  [作者] 2016 年 11 月 10 日 下午 6:43 
Ok! that is something i will have to look up! :wumcake:
Silvis 2016 年 11 月 10 日 上午 6:44 
The hit box for jumping seems to have a smaller hit box so the player can get partially stuck in the wall. Changing the hitbox of the sprites or using a mask for collision such as the jumping sprite should fix that.
The room speed seems to change between 60 and 30.
I feel the boss it too basic maybe it could shoot a projectile at the player if the player is not directly above it.

Otherwise the length is good given its simplicity, not too long to the point where I would get bored before finishing. Overall good for a first game, not too large in scope and no glaring issues. If you were going to make it longer I suggest another enemy type and maybe another frame on the eneimes so it looks like there walking though that might look odd if every enemy on the screen changes frames at the same time.