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When you click "Open Source" on a texture it opens the .vmt.
So yes indeed the .vmt is the heart and try it with that.
I hope that works :D
Source textures always consist of 2 parts:
The .vtf, which is the plan texture; the pixels; the skin of the surface (that's what the t stand for)
The .vmt is the heart; it tells the texture how it should behave, reflectiveness, bullet holes, transparency, etc. (the m stands for material)
So I'd guess that's why you read .vtf is incompatible with SetMaterial() but maybe .vmt isn't