Killing Floor 2

Killing Floor 2

95 个评价
KF-Zedetery WIP
   
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Maps and Mods: Maps, Survival
文件大小
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更新日期
65.238 MB
2016 年 11 月 6 日 上午 10:38
2021 年 10 月 2 日 下午 3:48
6 项改动说明 ( 查看 )

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KF-Zedetery WIP

描述
This is where Hans' failed experiments are laid to rest. Or are they?

Uses custom assets from:
http://nobiax.deviantart.com
http://opengameart.org/users/p0ss
http://opengameart.org/users/ulf

PCServer-KFEngine.ini:

[IpDrv.TcpNetDriver] DownloadManagers=OnlineSubsystemSteamworks.SteamWorkshopDownload [OnlineSubsystemSteamworks.KFWorkshopSteamworks] ServerSubscribedWorkshopItems=794970975

PCServer-KFGame.ini:

[KF-Zedetery KFMapSummary] MapName=KF-Zedetery MapAssociation=0 ScreenshotPathName=KF-Zedetery.UI_MapPreview_Zedetery bPlayableInSurvival=True bPlayableInWeekly=True bPlayableInVsSurvival=False bPlayableInEndless=True bPlayableInObjective=False
15 条留言
Christina 2023 年 11 月 12 日 下午 2:37 
Beautiful map, great spooky atmosphere and fun to explore!

Only issue I had was getting stuck on this beam behind the big morgue building when I backed up from zeds into the bushes.

screenshot of location: https : // imgur . com / a/ xQ3qTae
Ainsley 2017 年 2 月 24 日 上午 5:39 
is very good! i like this map!
Arkreiner 2016 年 11 月 28 日 下午 5:51 
love the map
ZOD  [作者] 2016 年 11 月 25 日 下午 4:45 
I'm probably going to make the upstairs windows unbreakable and will change out the ground spawns on the left side to one single like I have one on the right side. I may get rid of a spawn or 2 elsewhere as it gets a little nuts on SUI and HOE.
Cole 2016 年 11 月 22 日 下午 12:34 
GOOD
-Map is interesting and has a great layout
-I like the catacombs leading to the underground lab and such, hope to see more/larger segments or a catacombs/lab area.
-Visually appealing

BAD
-No point to baracade a door, even if others don't do that, some like myself had no advantage doing so
- The outside yard is pretty small, feels to closely pact, especially behind the mansion.
- The sirens would sometimes be unable to understand how to get out of the mansion, they won't go through some windows, and they don't take the long way if it's the only way.

Overall I enjoy this map and want to see more, I like how it looks and can't wait to see it's development.:steamhappy:
Atlaimond 2016 年 11 月 16 日 上午 5:26 
G-R-E-G Rooster 2016 年 11 月 12 日 上午 9:29 
thanks !!!
DeathSilo73 2016 年 11 月 10 日 下午 6:09 
Agreed, its got alot of potential!! Do it to it!!
zwergenaufstand 2016 年 11 月 10 日 下午 12:00 
You should rework it a lot. It looks pretty heartless. You should add more heights, more smaller places where you can get ambushed easier. This is Sharpshooter's heaven. Endless line of sight. No ♥♥♥♥ hindering your sight or make it easier for zeds for surprising moments.
Add one or two mass graves where smaller zeds get out of the ground.
Add rain for more atmosphere or fog (perhaps only on the ground).
Make it a bit more darker perhaps.
In the 9th pic you can see it a lot that you need more props or another room to tighten the space.
Add a few more trees so you dont have to see the few blade of grass that much which are not enough.
The potential is there and I wish you best to get official, but it will be a long and hard way. :)
Young Freak 2016 年 11 月 10 日 上午 7:50 
Not bad.