武装突袭3

武装突袭3

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Dynamic Recon Ops - Panovo
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
标签: Tag Review
文件大小
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更新日期
2.513 MB
2016 年 10 月 28 日 下午 2:31
2019 年 1 月 11 日 上午 2:42
54 项改动说明 ( 查看 )

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Dynamic Recon Ops - Panovo

在 baby yoda executed by the state 的 1 个合集中
Dynamic Recon Ops
38 件物品
描述
Dynamic Recon Ops is a randomised, replayable scenario that generates an enemy occupied AO with a selection of tasks to complete within. Select your AO location, the factions you want to use and any supports available or leave them all randomised and see what mission you are sent on.



Designed to be simple to use but with plenty of options to customise your mission setup, the objective behind DRO is to create a way to quickly get playing a new scenario in singleplayer or co-op. With as few changes to the base game as possible, DRO aims to showcase the unique and varied gameplay that Arma 3 has to offer for smaller scale infantry combat.
Additionally, DRO has been designed from the ground up to take advantage of faction mods. If you have any mods that create new factions they will be selectable as player or enemy sides within the mission. However, the scenario itself requires no mods apart from specific terrains if you want to use them.



Features
  • Playable in SP or COOP
  • Dynamic scripting means that no two missions are the same
  • Menu on startup to select a variety of options including time of day and insertion type
  • Revive system that takes visual cues from BIS revive but is fully AI compatible and works in both MP and SP
  • Virtual Arsenal to select starting loadout for both player and AI units
  • 'Reset AI' diary entry to unstick AI units
  • 30mins - 1hr 30mins duration
4 条留言
[MO] Martin 2020 年 4 月 3 日 下午 2:31 
Very nice,- great job, - thanks ! :NATO:
Liberty_Valance 2019 年 6 月 20 日 下午 2:06 
lousy scenario
armajc354 2018 年 5 月 7 日 上午 7:51 
please DRO for neaville map :)
rollnloop 2016 年 12 月 18 日 上午 4:25 
Hi, thanks a lot for porting this mission to IFA3, it's really nice to play. Thumbs up !

One suggestion, valid for all DRO IFA maps: it looks a bit weird to have all of the modern military stuff in camps (lights, watchtowers, concrete walls), and there's enough in IFA to create a more authentic WW2 fell. I understand some might want to play these ww2 maps with modern days soldiers, but probably the majority will enjoy a more authentic ww2 feel to outposts ?