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Yup this is it!!!
I'll take this opportunity to merge those mods together and add in a third one that's been on closed beta for a while now. Expect a more aggressive and smart AI, less cowardly when it comes to fight (expect more siege battles as the defender) and also a massive improvement on the battle AI (especially the way the AI uses spells and abilities). You know me I do it step by step without changing the whole formula, just to improve what's already there to keep that vanilla feeling and improve the experience while keeping everything balanced.
Stay tuned, the new AI package will be released shortly after the Norsca DLC but it may take a bit of time as this will most likely require a tremendous amount of work.
Rebalanced AI recruitment priority between great weapons units and their standard counterparts (Marauders, Crypt Guards and Dwarfs). The AI focused a bit too much on the great weapons version, should be a bit more balanced now but it's still subject to a bit of randomness.
- Tweaked AI budget policies to be on par with the last change about building cost
- Small increase in support buildings priority
- Small increase in Gems/Gold mines priority
Enjoy :)