Scrap Mechanic

Scrap Mechanic

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Randomizer
   
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24.320 KB
2016 年 10 月 19 日 上午 3:32
2016 年 10 月 20 日 上午 7:01
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Randomizer

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9 条留言
BDmyMF_G 2020 年 4 月 27 日 上午 6:54 
@Lima X, Ow okay, Thank you!
Lima X  [作者] 2020 年 4 月 27 日 上午 3:15 
@DBgaming_YT
This one is deprecated anyways and doesn't provide good output.
I would just recommend you to use one of my newer ones like my 16-Bit XorShift PRNG which is off very high quality, in case that you need something even better you can also use my 32-Bit Xoshiro128++ PRNG, which is basically the best (most advanced) PRNG on the workshop right now...
You can find both of them on my workshop
BDmyMF_G 2020 年 4 月 26 日 上午 4:35 
Do you have a tutorial of how to use it or is it on the in-game description?
Lima X  [作者] 2018 年 3 月 30 日 上午 1:18 
@michael
that is not possible in normal means
1. the controller-ciruit is as small as possible
2. cutting away 3 random cells would make it to an on/off pulser

the only way would be by blueprintediting by placing everything in one block or so, but have fun connecting your seed input an output :/
Smartn't 2018 年 3 月 29 日 下午 7:10 
how do I cut is down to 1/4 of it's size?
Joel2709 2017 年 10 月 27 日 上午 9:24 
cool
Muggli-official 2017 年 2 月 18 日 下午 10:56 
Ok thnx
Lima X  [作者] 2017 年 2 月 17 日 上午 5:13 
the buttons are and gates and if you change them you change them you will also change the random code that will come out
Muggli-official 2017 年 2 月 17 日 上午 5:10 
What are the buttons doing?