Source Filmmaker

Source Filmmaker

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Repaired Monoculus - (aka Halloween_DemoEye)
   
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Universe: Team Fortress
Model
Models: Creature
标签: SFM
文件大小
发表于
5.011 MB
2016 年 10 月 18 日 上午 10:56
1 项改动说明 ( 查看 )

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Repaired Monoculus - (aka Halloween_DemoEye)

在 Pte Jack 的 1 个合集中
Pte Jack's Model Uploads
105 件物品
描述
Someone had asked for this to be fixed so it wasn't translucent when loaded. Well it took a bit of work, and just in time for Halloween, here you go. This still uses the original textures and the basic fix was to go in and add a $mostlyopaque command to the qc and recompile. However because I wanted to retain the animated sequences, I had to actually do a lot more to it and it ended up becoming its own model (so this does not interfer with the orignal Halloween DemoEye.)

The Item photo shows the original Halloween Demoeye in the center, going to sleep. You can see the translucency problem that I have repaired with this new model. The other 4 surrounding the original show the skins as they will appear in SFM on this model.

The up, down, left and right eyeball animated sequences had to be removed and deleted from any sequence that used them as a blended animation in order to get this to compile properly so you'll have to do that manually using the eyeball_xtrarotation bone found in the unknown controls.

Although this does use the original material the model is served with a new set anyway (you have to include materials when you upload models to the workshop) so when asked if you want to replace materials on workshop download, say YES to ALL or the model will not work. It isn't going to hurt anything.

The model has 4 skins, Normal, Angry and red and blue Spooky.

Includes:
props_halloween\halloween_demoeye_fixed.mdl
热门讨论 查看全部(1)
1
2021 年 4 月 15 日 下午 12:18
So scaling the Model Down seems to break the Monoculous; Am I the only one getting this?
Millenial Scout
13 条留言
Pte Jack  [作者] 2021 年 10 月 17 日 上午 10:12 
Correct the "ROOT" bone is the bone that you apply a scale control to if you want to scale the entire model. Not the "rootTransform".
duck and twistred home 2021 年 10 月 16 日 下午 4:58 
You scale the root.
meet the tryhard 2021 年 9 月 24 日 下午 2:25 
which one is the main bone of the modal
Plushy 2020 年 10 月 31 日 下午 7:09 
Which is the models main bone. I tried scaling other things excluding root and root transform
Pte Jack  [作者] 2020 年 10 月 31 日 下午 6:56 
Did you resize the Root Transform? Don't!

Add the scale control to the model's main bone. Not the root transform.
Plushy 2020 年 10 月 31 日 下午 6:53 
You can't resize it. as soon as I resized and went to render it all just went to a big mess
VanderCold 2018 年 12 月 18 日 下午 7:19 
Plz can you fix the monoculus hat? For all clases
Fytax 2018 年 4 月 2 日 上午 9:04 
So There is a Problem, which has been called out by [FR] Hoodie, the eyeball seems to explode when you reload, Ctrl+Z or Render. Have there been anykind of Fixes for that?
DELANO7 2017 年 10 月 4 日 下午 12:46 
It seems it glitch really badly when i render it : it looks like it blows up or something.
Pte Jack  [作者] 2017 年 7 月 31 日 上午 8:13 
Why, when there is now a repaired model?