Distance
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Mechanization
   
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Mode: Sprint
标签: level
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2016 年 10 月 15 日 下午 10:13
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Mechanization

描述
Dilapidated and forgotten, who knows what this mechanical construct of a city did when working. Can you maintain your speed as you jump, flip, and boost your way through this mechanical playground? This track has no traps (lasers, saws, those sorta things).
8 条留言
Semtex4ya  [作者] 2017 年 7 月 11 日 下午 1:16 
If you get stuck at a jumping part, there are bypasses (not faster, but they get you to the next checkpoint) marked by a blinking gear.
TiagoX_2077 2017 年 7 月 11 日 上午 9:14 
Incrible, but semi inassecible part in mid track doublr wall jump!
Coffeymug 2017 年 7 月 1 日 下午 11:25 
Very creative and challenging track. The atmosphere of it and the design is stellar.
Semtex4ya  [作者] 2016 年 10 月 30 日 上午 5:31 
So I looked into what my be causing the problem. Since there are no particle effects there it has to be something else. It turns out the biodome may be the problem. The Sky Far value is set to 5000 instead of the normal 2000 for the rest of the track (so you can see the finish line right when you warp in). I’m assuming this is causing the problem but unable to test it because the only part for my PC where the FPS drops is the green zone, and that only drops to 70 from 115 FPS. FPS normalizes to ~115 at the end for me.
Darth Porkins 2016 年 10 月 29 日 下午 2:48 
Immediately after the green bit / coming out of the final teleporter.
Semtex4ya  [作者] 2016 年 10 月 29 日 上午 3:52 
Is it at the Green-ish part or the part after that?
Darth Porkins 2016 年 10 月 28 日 下午 8:28 
I'm consistently having major fps issues in the final stretch of track towards the finish. Otherwise neat track.
MR Keos 2016 年 10 月 20 日 上午 3:57 
AMAZING,9/10 though I can't find any faults