边缘世界 RimWorld

边缘世界 RimWorld

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[sd] conduit wall
   
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Mod, 1.0
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31.656 KB
2016 年 10 月 15 日 上午 3:47
2018 年 11 月 3 日 上午 1:20
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[sd] conduit wall

在 sulusdacor 的 1 个合集中
[sd] mods
13 件物品
描述
not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind.

"conduit wall"

adds a conduit wall. haven't found a current mod for this so. nothing new.

Details:

- linked to vanilla electricity research
- increased work to make from 150 to 185
- cost same as normal + 1 steel
- rest stats same as the normal walls

Decided not to increase its hp, since it should be more a quality of life thing.

Ludeon forum topic:
https://ludeon.com/forums/index.php?topic=26276

Dropbox: (forum topic has link, steam messed with it,idk)

GitHub: https://github.com/sulusdacor/sd_conduitwall/releases

Dropbox link to folder with old mods in forum topic for the mod.
Changelog in forumtopic or about folder of mod.
10 条留言
sulusdacor  [作者] 2018 年 1 月 14 日 上午 6:58 
added modsync file/support
sulusdacor  [作者] 2017 年 6 月 13 日 下午 10:48 
This should be compatible with almost everything.

You should be able to use materials added by mods as a wallmaterial too ( if the new materials are set to one of the metallic,woody,stony categories set by vanilla.) if that was what you are asking for,since glittertech adds a bunch of new materials.

the conduit wall uses one preset ressouce and thats the vanilla steel for the conduits, so as long as thats still in game all should be good ;)
[BUS] TheFishRaptor 2017 年 6 月 13 日 下午 2:00 
Would this be compatible with mods? Such as Glitter tech?
sulusdacor  [作者] 2017 年 6 月 3 日 上午 2:09 
updated to a17

- no changes to 16 basicly

(added the new can not overlap zones line that vanilla walls have too, so if u dont want this just use a16 version)
"The" SeanMacLeod 2017 年 6 月 3 日 上午 12:14 
@sulusdacor
I see you've been quite busy updating your mod collection, so I'll just leave this and be done:cybereye:
sulusdacor  [作者] 2016 年 12 月 21 日 上午 11:21 
updated this mod for new rimworld alpha 16

This will break save games! (probably not in the case for this mod^^)

If you want to use a previous Rimworld alpha and saves were you used this mod, please check the forum topic for download links and install the older version manually.

changes:
- just updated for a16
sulusdacor  [作者] 2016 年 10 月 17 日 下午 3:53 
had to test myself, they dont wierdly. so if you have only conduit walls and no vanilla power conduit you will have no short circuit event. as soon as you place only one power conduit you can get the event tho (and have batterys of course).

that being said a better way is to just dont build batterys at a certain point in your colony, since the event is linked to having those in your power grid.
onebit 2016 年 10 月 17 日 下午 12:52 
Do they Zzzt?
sulusdacor  [作者] 2016 年 10 月 15 日 上午 6:01 
you dont have to go over each wall and place a conduit. so it removes this step
and your wall is a conduit,so raiders will have a bit harder time destroying it. not good for anything else. just a place two in one thing basicly.
darktoes 2016 年 10 月 15 日 上午 5:20 
I'm curious what this is good for, considering conduits can be placed on top of walls...