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You should be able to use materials added by mods as a wallmaterial too ( if the new materials are set to one of the metallic,woody,stony categories set by vanilla.) if that was what you are asking for,since glittertech adds a bunch of new materials.
the conduit wall uses one preset ressouce and thats the vanilla steel for the conduits, so as long as thats still in game all should be good ;)
- no changes to 16 basicly
(added the new can not overlap zones line that vanilla walls have too, so if u dont want this just use a16 version)
I see you've been quite busy updating your mod collection, so I'll just leave this and be done
This will break save games! (probably not in the case for this mod^^)
If you want to use a previous Rimworld alpha and saves were you used this mod, please check the forum topic for download links and install the older version manually.
changes:
- just updated for a16
that being said a better way is to just dont build batterys at a certain point in your colony, since the event is linked to having those in your power grid.
and your wall is a conduit,so raiders will have a bit harder time destroying it. not good for anything else. just a place two in one thing basicly.