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A cleaner approach would be to re-apply the changes made by the mod starting from the current version of the game. (Most skills define properties for the ragdoll behavior, even the default attack-skill if I remember correctly.)
Hope you are well,
I am trying to revive a mod to show the bleeding effect in this game that was not on steam but titanquest forum 8 years ago,
And your mode is one of the best mod to make the bleeding effect interesting, is there any chance I can incorporate your mode into the mod I am trying to revive?
I will definitely cite your mod and your wonderful work.
Apprecaited :)
Best regards
Wei
One of my big brothers used to play alot of this game and, being curious, I asked him if I could try. He accepted so he put me in normal mode and said: "Have fun! Just only take the money. Don't touch the other stuffs."
But the fun info is he gave me his best character, his best build : a hero between level 65-75 (I don't remember exactly) my brother used on legendary mod. So imagine yourself with a OP hero you use in lengedary mod but in the beginning of normal mod. You just send on the moon satyrs, centaurs and other things. The enemies landed in the trees, flew away abov the walls in tombs and caves to fall in the dark void... I caught a big laugh.
And I'm very glad to find here a mod which ables to reproduce it but in more regular way, without to have hardworked on a long trained character to send monsters in space.
Thank you very much to remind me such good old and gold memories, guy. I like you.