XCOM 2
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Deus Ex: Mankind Divided Soundtrack
   
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1.556 GB
2016 年 10 月 1 日 上午 1:15
2017 年 7 月 22 日 上午 8:35
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Deus Ex: Mankind Divided Soundtrack

在 ∑3245 的 2 个合集中
[Vanilla] E3245's Master Mod Collection
80 件物品
E3245's Soundtrack Mods
13 件物品
描述
Upgrade your hearing augmentation to the next level with this soundtrack mod from the recently released title, Deus Ex: Mankind Divided. If you install Mod Config Menu, you can allow this soundtrack to play alongside others.

If you found a bug in this mod, then report it in the Bug Reporting Thread. Don't report in the comment section, or else it might get buried. I will take feedback in the General Feedback Thread if you feel like there could be improvements to the mod.

FEATURES

-Music ripped from the game itself and converted to WAV.
-Featuring Gapless playback for all of the music.
-Normalized some of the music, because it was too quiet or too loud compared to XCOM 2's soundtrack.
-Different Loadout music, depending on the mission.
-Now featuring a plot type specific music set, meaning that Facility, City Center, Wilderness, etc, gets its own set of music unique to it.
-In Combat, music changes depending on who's turn it is.

KNOWN ISSUES

None so far.

CREDITS

Coding/Mod Assembly:
E3245 for assembling the Deus Ex: Mankind Divided Soundtrack Mod.
Robojumper for creating the Music Modding System, and coding additional features to make this music mod possible.

Music:
Edios for creating the Deus Ex series.
Square Enix for publishing Deus Ex.
Michael McCann, Sascha Dikiciyan, and Ed Harrison for composing the Deus Ex: Mankind Divided soundtrack.

DISCLAIMER: ALL CONTENT BELONGS TO THEIR ORIGINAL AUTHOR(S). ALL RIGHTS RESERVED.

LOG

Version 1.100:
-Fixed broken XComTacticalSound.ini.

Version 1.100:
-Diverted some music that plays at the Alien Fortress to the GoldenPath missions.
-New music for the GoldenPath missions.
-Extended the TF29 music in the Avenger.
-Replaced the AA_FlawlessVictory music that plays.
-Lowered the volume somewhat.

Version 1.003:
-Wrong ini values for the DLC mission music. It's now fixed.

Version 1.003:
-Wrong ini values for the DLC mission music. It's now fixed.

Version 1.002:
-Forgot to add the Wilderness and Snowy music packages.

Version 1.001:
-Fixed several issues with the tactical ini.
-Fixed an issue where the City Center music wouldn't play at all.
-Fixed an issue where the Shanty Combat music was pointed to the same files, causing it to play the same combat music.

Version 1.000:
-Initial Release
热门讨论 查看全部(2)
6
2016 年 10 月 2 日 下午 2:57
置顶: Bug Report Thread
∑3245
0
2016 年 10 月 1 日 上午 1:25
置顶: General Feedback Thread
∑3245
41 条留言
shodanpc 4 月 24 日 下午 8:23 
God I love this mod. I have it combined with HR Soundtrack and it's just chef kiss. Thank you.
adm1ral 2 月 17 日 上午 10:19 
goated soundtrack
Samus A-A-Ron 2019 年 2 月 22 日 下午 2:41 
If you install both this mod and the HR mod can both soundtracks play at the same time or will it cause problem...
The Lord Of Lmao 2018 年 7 月 4 日 下午 11:08 
Tyvm dude xD damn its for WOTC haha
∑3245  [作者] 2018 年 7 月 4 日 上午 10:33 
The Lord Of Lmao 2018 年 7 月 4 日 上午 2:13 
@∑3245

Sorry dude just realised you answered that question already lol. I wish I knew how to do it myself then I would upload it haha. Is it hard or just time consuming to a layman? I would give it a go if there was a template I could use or if you know any links that describe it to dummies haha ?
The Lord Of Lmao 2018 年 7 月 4 日 上午 2:03 
@∑3245

Im sure you have a lot on your plate or have maybe moved onto to other things but is there any chance you could do the Deus Ex Human Revolution soundtrack too? I thought it had way cooler tracks on it. Thanks anyway love this.
Qzanium 2017 年 8 月 30 日 下午 1:18 
Can you make this compatible with WotC?
∑3245  [作者] 2017 年 7 月 18 日 下午 7:40 
Added some more tracks to the Golden Path missions, and the Avenger.

Enjoy!
∑3245  [作者] 2017 年 7 月 10 日 下午 3:49 
@John Snow
I haven't had the chance to do HR yet. I'll get around to it when I have some time.

The tracks from this mod (and the DX2000 music mod) play tracks at certain biomes. The only ones that don't is the facility ones, which I will fix very soon.