Sid Meier's Civilization V

Sid Meier's Civilization V

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Caravans Build Roads
   
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2016 年 9 月 29 日 下午 11:12
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Caravans Build Roads

描述
A very basic mod to make caravans build roads when moving, civ6-like

Note: I've been away for a while, if civ6 modding is at least as open as civ5 I will surely move to it, but I'm afraid I won't have a lot of time to check my previous mods here, I'm very sorry for all the unfinished business and unanswered messages...
34 条留言
pinoc10 10 月 18 日 上午 10:46 
Odd. The mod doesn't appear in the mod list. Actually it's not even downloaded from the steam client! There is no folder or mode file in the civ 5 mod folder. I had to get it from civ fanatics to make it appear in the mod list. :|
Captain Pentium 2022 年 3 月 19 日 上午 11:19 
Reminds me of Rise of Nations
Tren Buyer 2020 年 1 月 10 日 上午 8:24 
all the feet and camel will legit make a solid road when they talk that same path for x years per move lmao
Brackishclover7 2017 年 9 月 29 日 上午 11:45 
can you add caravans build rail roads in the industrial era?
Freeasabird🕊 2017 年 6 月 4 日 上午 12:53 
Its a neat mod, i'll give it a like, but The caravans don't take advantage of the roads in any way. You'd think that a road to the destination would be more efficient turn wise, but Nope. they just go however which way and build chunks of road everywhere. hm :/
Bluetail 2017 年 1 月 13 日 下午 4:37 
Amazing, Engineers somehow sold their road rights to merchants.. Gg
dasaard200 2016 年 11 月 27 日 上午 6:36 
I got this mod for the Inverted World (Large and Huge) maps and a no maintaince mod to go with it for this TEST-DRIVE game, also featuring the Caravansary Trade Routes mod in a Domination only run-through .

ASTOUNDING !!

Even with 12 AIs, max CSs, Raging Barbs, Barbarians Unlimited EXP and Spawn Increase mods to 'liven things up'; just FINDING another Civ, which are ALL way the hell PAST yonder, has made your mod worth having !
Phat_Phuck 007 2016 年 10 月 10 日 上午 3:59 
guys, get a no road maintainance mod, lol. Free Expansion - No Maintainence is one of them
Gedemon  [作者] 2016 年 10 月 7 日 上午 9:56 
@Oscarnout : they've waited long enough before reviving it, it's good for the users of the mod, and I'm fine with it as long as they don't take credits for the works of all previous contributors. I'm just very sad that I didn't find the time to finish what I planned with my own overhaul of the mod this last two years.

@willvette : that's a good design idea, but too much coding required for me at this point.
Aza 2016 年 10 月 7 日 上午 6:36 
@willvette thats a great idea because if you have long trade routes it cost alot of money