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语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










1. Wait until after the civ 5 patch that is coming out next week is live. The patch will include allow modders to do certain effects I want to incorporate into the mod.
2. Release the current internal version of Reform and Rule with the knowledge that it will be changed again approximately a week later. (The changes would be a big overhall of honor and a couple other policies changing in other branches.)
Right now I'm leaning toward the first approach. But I could easily see going with the second approach.
As for playing in Spanish, that wouldn't cause any game play issues but it would mean that all of the tool tips would be unchanged giving the appearance of the mod not working.
Btw, I have to say I like the balance in some of the base game policies now: aesthetics and piety I don't feel need much changes. Just to say, I would love to have a bit of a playtest, I've loved your improvements to social policies.