Fistful of Frags

Fistful of Frags

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fof_corners_v6
   
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4.823 MB
2016 年 9 月 19 日 上午 3:35
2017 年 4 月 30 日 上午 10:12
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fof_corners_v6

描述
Close quarters 4-way deathmatch map. In progress, feedback needed.

Changelog (4/30/2017)
Added:
+Second floor to bar.
Changed:
=Detailing around the basement area.
=Main Bar area Altered to be more raidable.
Fixed:
-Light not appearing in map, making everything seem dark.
-Spawns In FFA mode not working.
-Decreased spawn time.

Changelog (9/20/2016)
Added:
Red chest in white area to promote fighting in white area.
Fixed:
Dev textures at the end of walls not being same color as rest of the wall.
Made all white textures match
Optimized bar underpass.

6 条留言
Kothar  [作者] 2016 年 11 月 14 日 上午 6:22 
No prob
Squeakers 2016 年 11 月 14 日 上午 5:04 
AH, ok cool. Thxs
Kothar  [作者] 2016 年 11 月 12 日 下午 4:00 
AI should work fine for this map. I didn't put on the fancy pants new system on, as the last time I had a functional computer was 2 months ago.
Squeakers 2016 年 11 月 12 日 上午 10:48 
Is this map A.I. noded?
Kothar  [作者] 2016 年 9 月 25 日 下午 12:06 
I have updated the .vmf to include the version name. I will be uploading soon. If you really want a raw vmf file, I can link an upload.
Dr. Nick 2016 年 9 月 25 日 上午 11:35 
Can you include a link to your map with a version in it's name? e.g. "_a1", "_a2", "_b1", etc.

There is currently no way to have a dedicated server run this map via the workshop and if I were to extract this map from the VPK file with GCFScape I would have a map named "dm_corners_fof" but it would have no version in it's filename.

Also I would suggest sticking to the standard FOF convention of naming deathmatch maps with the prefix "fof_", so something like "fof_corners_a1" for your first release and then "fof_corners_a2" for your second, etc.