Crusader Kings II

Crusader Kings II

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Dr Gonzo's Tribal Republic Mod
   
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标签: Republic, Merchant
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342.426 KB
2016 年 8 月 31 日 下午 3:29
2016 年 8 月 31 日 下午 5:18
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Dr Gonzo's Tribal Republic Mod

在 Dr Gonzo 的 1 个合集中
Dr Gonzo's Mod Pack
5 件物品
描述
This mod allows AI tribal characters to create Merchant Republics when they meet the normal criteria.

I've tried to set it so that tribals are still much more likely to become feudal but will occasionally choose to become republics instead. Only duke level characters will take the decision to avoid getting Republic of Norway etc. too often.

If you have any feedback please comment. Are there enough republics? Too many? Let me know what you think : D

Does not edit any vanilla files so should be compatible with most mods.

Please check out my other mods here:

Dr Gonzo's Horde Mod
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=702680008
Dr Gonzo's Republic Mod
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=715291983
3 条留言
Nikolajgs 2018 年 1 月 7 日 上午 7:14 
hey gonzo does this still work?
Dr Gonzo  [作者] 2016 年 10 月 29 日 下午 8:59 
Not necessarily that long. It's having an AI be max tribal org + organised religion + being econ focused that really seems to take the time. I could turn off the requirement but that seems like feature creep.
Ys 2016 年 10 月 25 日 上午 4:16 
How long time does it take to get max tribal organization for an ai?