安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Either I'm just not understanding how this works or the setup instructions are lacking in a proper explanation of what to do and how to do it.
It doesn't seem to be working though, at least not as far as I can tell, anyway.
I'm getting no compiling errors, or errors that I can see, period.
Some of my questions:
What exactly is 'light strength'? Is it a factor of energy output in some way?
Where does the prefix go? On every light that you want controlled?
Will this work with groups of lights?
When setting up the triggers in the timer block, does it matter what order they are in, i.e., timer block first then PB, or vice-versa?
Caught exception during execution of script:Object reference not set to an instance of an object.
at Program.getSolarPower()
at Program.Main(String argument)
at Sandbox.Game.Entities.Blocks.MyProgrammableBlock.<>c__DisplayClass46_0.<ExecuteCode>b__0(IMyGridProgram program)
at Sandbox.Game.Entities.Blocks.MyProgrammableBlock.RunSandboxedProgramAction(Action'1action, String&Response)
Thanks for the script :)
Also, how do I setup a timer? I'm really new to SE. Thanks