Serious Sam 3: BFE

Serious Sam 3: BFE

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Human Grunt
   
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Content: Player Models
文件大小
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603.209 KB
2016 年 8 月 27 日 上午 8:15
1 项改动说明 ( 查看 )

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Human Grunt

描述
This mod adds the Human Grunt from Half-Life as a player model.


No team colors because SED is a ♥♥♥♥♥ and porting this in the first place took nearly 2 years.
28 条留言
Zordon 2024 年 12 月 28 日 下午 5:29 
nice opinion!!!

one small issue....


I AM INSIDE YOUR HOME :overkill_fear:
PikaCommando  [作者] 2016 年 11 月 28 日 下午 4:59 
Doesn't hurt to try :)

This is the tutorial I used: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=410715711
It should be applicable to making replacement models for NPCs too.
Yung Lexar #FixTF2 2016 年 11 月 28 日 下午 1:50 
Well I dont know how to make it an addon or replace it and yeah.
PikaCommando  [作者] 2016 年 11 月 27 日 上午 9:54 
Sorry, I have other projects going on right now. If you want, you can do it yourself by replacing the Cloned Soldier's model with this.
Yung Lexar #FixTF2 2016 年 11 月 27 日 上午 9:39 
Can you plz make NPC's for dis plz?
76561198027781948 2016 年 9 月 4 日 下午 2:23 
FBX is standard usually
PikaCommando  [作者] 2016 年 9 月 4 日 下午 2:18 
I recall the .fbx format having other issues of its own, such as not being able to select the textures at all.
76561198027781948 2016 年 9 月 4 日 下午 2:14 
Use FBX
PikaCommando  [作者] 2016 年 9 月 4 日 下午 2:07 
The mesh comes from a reference .smd, so no decompiling was necessary.

Assigning the vertex maps wasn't the problem; the problem was (and still is, when it comes to team colors) that when the .amf was ported into SED, the option to apply the UV maps doesn't appear. This means that the textures won't appear on the model even though they're ready. I have no idea why this happened but on that day after two years, the option finally showed up.

Now I can make the textures appear on the model within the editor, but the same problem persists when it comes to making team-colored variants.
76561198027781948 2016 年 9 月 4 日 下午 1:04 
It takes you 2 years to decompile an MDL with Cannonfodder or Crowbar