Sid Meier's Civilization V

Sid Meier's Civilization V

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标签: Buildings, Historic
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148.600 KB
2012 年 5 月 28 日 下午 4:06
2012 年 6 月 6 日 上午 4:18
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描述
Adds two new buildings that require significant Industrial Steel, as provided in my Industrial Steel mod. The Residential High-Rise gives extra food, boosting growth or supporting a specialist economy, while the Commercial High-Rise boosts gold. You cannot build both in the same city.

REQUIRES THE "Industrial Steel" MOD.

Art by Hossein Amanat (residential) and Roy Tennant (commercial)
33 条留言
SamBC  [作者] 2015 年 11 月 7 日 上午 11:19 
Unless it used the same internal name for the Steel resource, no. If it does, maybe.
Chungusism 2015 年 11 月 7 日 上午 5:44 
will this work with the steel from the america overpowered mod?
Galgus 2015 年 6 月 20 日 上午 12:06 
The Commercial High-Rise generally feels weaker than the Residential High-Rise since Food is, generally, a stronger stat than Gold since it allows more powerful late-game tiles to be worked.

In my opinion either more flat Gold or a percent Gold boost would bring it up to par.

Then, again, I'm no balance expert.

Either way I'm loving the mod.
Venusaisha 2013 年 12 月 20 日 上午 2:39 
works 8)
Venusaisha 2013 年 12 月 19 日 下午 3:49 
great, thanks
BLÀde 2013 年 9 月 28 日 上午 1:27 
can you add buildings that give culture and science?
SamBC  [作者] 2013 年 9 月 4 日 上午 4:10 
It should be, but I haven't had a chance to test it.
tetra 2013 年 9 月 3 日 下午 5:19 
Is this compatible with BNW?
{Tweaker}Spets767 2013 年 7 月 15 日 上午 3:12 
cool, this is really one of greater mods on workshop
SamBC  [作者] 2013 年 7 月 15 日 上午 2:56 
I haven't tested, but I did some looking and couldn't see a reason it shouldn't be.