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This was a pretty basic demo of the 'true' zero gravity motion. My plans for further zero g levels are more advanced. I plan to make the player stand flat on any surface "walk up walls" style, implementing it so that when you hit a wall, you can always jump off the wall. Since I will admit... this was the easy version of the puzzle... in version 1... you had no motion control after you jumped... real physics style... no direction change in mid air using strafe etc.
Anyway I tried to create some Zero Gravity Field too, but without using Hammer ;)
2nd: It was built in PTI then exported to hammer.... so the high quality prefabs you speak of... already using them.