Portal 2
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Test A Day Project - Day 10 - Chamber 10
   
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2012 年 5 月 27 日 上午 1:57
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Test A Day Project - Day 10 - Chamber 10

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The Test A Day Project
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I'm working on switching to Hammer for my chamber a day project. Its going to be a while before I can get a 100% not broken chamber in Hammer in the time I have for these levels. I'm also playing with some really great concepts for the levels I'll build in Hammer. In the mean time, here is another chamber from the simple editor.

As always, hit me up on steam or Tweet @Lucractius
5 条留言
TechDragon  [作者] 2012 年 5 月 28 日 上午 4:26 
I was just fixing it when I look down and find your post. Lol!
Soup Calhoun 2012 年 5 月 28 日 上午 4:24 
You might want to fix the typo on the title. If nothing else.
TechDragon  [作者] 2012 年 5 月 28 日 上午 1:35 
Also, I didn't want to pre-splat the surfaces since personally I found it challenging (not hard, just enough of a challenge require a moment or two to think about what I'm doing) to splat them with gel given the shallow angle the gel takes out of a wall portal after falling that far.

If people think its just obvious, tedious and annoying then I will probably switch to just having them pre splatted. However if i change that, then it probably wouldn't be as obvious to non expert players about the last place they need to put the gel and the player would be very unlikely to still have a portal placed to enable catching gel, so I would need to relocate the gel dropper as well. So I'm divided as to how well this could be changed.
TechDragon  [作者] 2012 年 5 月 28 日 上午 1:35 
Thanks for the feedback!

Your right about the funnels, they felt slow to me from the start and replacing them was on my to do list for tonight having been pointed out by some one else. I think after some of my earlier work with the faith plates I may have been put off from them due to trouble using them for "flat" horizontal travel. But that's just a habit of my earliest level design efforts that I will have to un-learn.
Soup Calhoun 2012 年 5 月 27 日 下午 11:36 
While it may be appropriate for obstacle courses, having few portalable surfaces removes the challenge of knowing where to place the portals. You may as well pre-splat the surfaces. I have made that mistake in my earlier maps. If the test was easily broken if there were more surfaces then it wasn't a good test in the first place. Also your excursion funnel recovery system is slow, breaking the flow of the level. Try faith plates or flip panels.