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Its more that I wanted to use proper... modders etiquette?
I will be stopping my support for the mod, wont be updating it anytime soon.
For people wanting to edit their files by themselves, go to the Defs folder where the game is installed, etc c/games/steam/rimworld etc
Then open the folder called FactionsDefs, then edit a file with notepad or notepad++ , the file is called Factions_Misc
Once your editing the file, look for 1, and 0, 1 means yes/on/toggle, and 0 means no/off/disable, etc. Change the different values for spawn of the different factions to either 1, or 0. Then save the file. This should work.
Sorry that I had to stop with the mod, other things have come up.
However, as others have said, it doesn't work. But I think I know what's wrong: You've disabled ALL long range weaponry, so if a medieval raid party has guys with crossbows it just outright wont spawn. You need to set an exception for crossbows and probably bows too (I didn't test that). Oddly enough, grenades are fine.
Sorry if you already figured out what's wrong, but if you didn't I hope this helps.
edit: I just tested it again and now it's showing the raid alert, but the game is trying to spawn units on nonexistant tiles. Yeah, I have no clue.