XCOM 2
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SMG Rapid Fire
   
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2016 年 7 月 26 日 下午 3:04
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SMG Rapid Fire

描述
Using a SMG confers the user the Rapid Fire perk. Of all the multi-fire options it seemed the most appropriate.

This mod simply looks through your stuff and finds the 4 SMG templates (3 from the base SMG mod and the Laser one). It then adds "Rapid Fire" as a bonus ability to the wielder.

-= LOADING ORDER =-

This mod needs to be loaded -after- both SMG packs. It tries to add Rapid Fire to these templates:

SMG_CV, SMG_LS, SMG_MG and SMG_BM

Any gun not found at the time this mod is executed will be skipped so if both packs are not present this mod will have no effect.

-= GAME BALANCE =-

Using this mod as-is without other tweaks to the SMG parameters from both packs is overpowered.

I suggest you lower the damage output of the 4 guns to something just above the pistol and double the ammo clip capacity. You can do this via the INI files from both mods.

Giving the gun to a soldier who already has Rapid Fire will have no additional effects, so it's not recommended because you will be underpowered.

-= LW2 COMPATIBILITY =-

Yes. But I'm not sure if it's balanced, use wisely.
49 条留言
Juravis  [作者] 2020 年 2 月 19 日 下午 1:01 
Only if the smg pack runs first. The template names have not changed.
Adam Jensen 007 2020 年 2 月 19 日 下午 12:26 
does work with war of the chosen?
Kendov 2018 年 2 月 3 日 上午 5:15 
Could this be updated to Spectrum Green compatibility?
Juravis  [作者] 2018 年 1 月 24 日 下午 10:42 
The template names did not change, so I foresee no problems that is correct.
RickGrimes74 2018 年 1 月 24 日 下午 10:25 
To anyone wondering,
this works with the unofficial wotc smg port.
thinkbomb 2017 年 10 月 24 日 上午 6:36 
cool, i'll dig around and look for it. thanks
Juravis  [作者] 2017 年 10 月 23 日 下午 9:05 
This mod is not going to get updated, but its possible yes.
thinkbomb 2017 年 10 月 23 日 下午 7:38 
one other question - is it possible for us to add other mods to be affected by this? / some of the MW2 ported weapons (like FNP90) are really more SMG than anything, but aren't registered as such.
Juravis  [作者] 2017 年 7 月 19 日 下午 3:20 
My mod "Customize All Abilities" supports changing Rapid Fire's cooldown.
thinkbomb 2017 年 7 月 19 日 下午 3:18 
yeah, this is a great idea, but OP without tweaking other variables (as you pointed out). Have you thought about having a cooldown available in the .ini that we could adjust ourselves for the ability?