安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









How many squads can there be per army?
if yes, it would be very helpful ^^
You made each of the factions interesting even at a glance. I was cackling deviously looking at Vacuo and Mistrel.
Having to conquor all of the land of your own kingdom both makes sense in the lore and gives everyone a bit of time to get thier stuff together, which I like.
But...
Maybe lighten up on the discard payments a little? Like I've said, I've yet to play yet, but discarding cards equal to the number of squads in an army seems kind of rediculous considering how many squads you can get just based on the decks. This might just be a Deathball (TM) prevention rule, like I've said I've had yet to play, but it seems a bit steep.
While it's common sense when you draw "battle rewards," it would still be sensible and professional to actually exspicitly have it detailed in the rulebook under the "Attack" setting.
Will come back when playtesting happens.
that's impressive.
and the magic of Yang I guess