Portal 2
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AiDoS Labs Part 3 "Single Portal and Getting Dual Portal-Gun"
   
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8.887 MB
2016 年 7 月 25 日 上午 7:05
2016 年 7 月 26 日 下午 8:42
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AiDoS Labs Part 3 "Single Portal and Getting Dual Portal-Gun"

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AiDoS Labs Collection (Discontinued)
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Solution here: https://www.youtube.com/watch?v=f2vEbDaShFA&t=725s
AiDoS Labs Part 3 "Single Portal and Getting Dual Portal-Gun"
24 条留言
1-800-NOW'S-YOUR-CHANCE 2024 年 5 月 14 日 下午 7:03 
this fuckin' sucks lol
Apex 'Nade Enjoyer 2017 年 3 月 26 日 上午 12:55 
@GamerXD54 Labs I'm having a similar issue to Operation Jensation but if I approach the portal box from the side instead of straight on, I don't end up getting stuck. Also, the room with the working dual portal gun is kinda confusing because the orange portal doesn't kick in until you put your blue portal onto the corner wall.
GamerXD54 Labs  [作者] 2016 年 9 月 3 日 下午 4:20 
@smith_tv, in the room with thr wroking portal guns, yes, it's just debri.
<#0F0>Seroen 2016 年 9 月 3 日 下午 3:38 
Is there supposed to be a wall behind the door.
nock 2016 年 8 月 30 日 上午 2:11 
I've played through the first 8 of these. Below is the link to parts 1-4. Started a little slow for me, however it got better as it went on. The remainder (parts 5-8) will be out on my channel later today and I've got part 9 currently in my queue:

Blind Run: https://www.youtube.com/watch?v=GWOcjmHAKgY
Malfaction 2016 年 8 月 2 日 下午 4:06 
Thanks! However, I did a restart and was able to finish the map.
GamerXD54 Labs  [作者] 2016 年 8 月 2 日 下午 4:05 
@Malfaction Once I get part 7 prepared for release, I'll see if I can fix it, I belive if i clip some of the falling panels, it may reduce the whieght of the falling bits...
Malfaction 2016 年 8 月 2 日 下午 3:23 
I am having the same issue as 'Operation Jensation'; any way to fix this?
TakingFire 2016 年 7 月 31 日 下午 4:02 
Pretty good beside two things: You should only make one of the portal guns a weapon_portalgun, and the others prop_statics. Also you gave your skybox a strange texture and it is very noticable from the ending elevator floor.
Sejievan 2016 年 7 月 30 日 下午 8:36 
Not from p1 this time, wich is good, but still kinda over simplistic puzzles, still suffers from bad detailing, the hammer placed lamps on the chambers are clipping into the bushes ya should had used the clipping tool in hammer to cut holes in the brush to properly place'em, the explosion throws you behind the func_physboxes and get ya stuck (ya could reduce the number or the size of 'em to avoid it)