XCOM 2
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Tower Detection Fix
   
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2016 年 7 月 24 日 下午 3:51
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Tower Detection Fix

描述
ADVENT scanning towers lose their detection range when destroyed. Will work retroactively for tactical saves.

For WOTC use https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1437605946
24 条留言
thegrimsqueaker72  [作者] 2020 年 1 月 3 日 下午 10:26 
@thementat There's a reason a separate version for WOTC is linked in the description.
4rrakis 2018 年 7 月 10 日 下午 2:33 
Yes, thanks for the update!
Dragon32 2018 年 7 月 10 日 下午 2:13 
Wow. Thanks, man!
Dragon32 2018 年 7 月 10 日 下午 12:10 
Hey, thegrimsqueaker72. Saw you've just uploaded "Remove Trait Disorders" and was wondering if you had any plans to update this mod for WotC? I can upload a test save to filedropper.io if you'd like.
Dragon32 2018 年 4 月 8 日 下午 4:02 
@4rrakis:
Could be, sounds like a similar thing. I didn't have that mission on the WotC run I just finished.
4rrakis 2018 年 4 月 8 日 上午 11:10 
So it is this mod, good to know. Well, I guess I still save and load at mission start rather than loosing this bugfix. On another note: I also have a similar bug regarding the Chosen Avenger defense: Destroying the small cannons or the power generator does nothing, making the mission impossible to win, but save/ load before destroying one of them solves the problem, exactly as in this case. Could this mod also be the culprit for that?
Dragon32 2018 年 4 月 8 日 上午 10:52 
@4rrakis:
Interesting. Actually been debugging using a save from the Avenger, loading the map then taking out one of the Power Relays on the first turn.
4rrakis 2018 年 4 月 8 日 上午 7:53 
@Dragon32: I have the same problem with the power relays, no idea if it is this mod or not. The strange thing is that if I save during the mission and reload that save then the mission timer gets updated without problem for the rest of the mission. If we are talking about the same problem I don't know if a save upload would help, since loading solves it.
Dragon32 2018 年 4 月 8 日 上午 7:46 
Hey, thegrimsqueaker72. Found a problem with this mod on Neutralise Transmitter missions. With this mod active destroying the little Power Relays doesn't add a turn to the mission timer as it's supposed to.

I can upload a save if needs be, would need to use Remove Missing Mods to make it manageable.