安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题











I used to be able to do this and it was quite helpful when doing stuff with friends on here :P
Hope this can be fixed and that it's not just me making some silly mistake...
The first option - I've just played an 'escape' mission on Tanoa. The escapee started on a smaller island and there were quite a few cars about, but no boats, so his only option was to either go to the vehicle spawner (where we'd know to be waiting) or try and swim for the mainland.
That's a realllly small issue though.
1.) The amount of enemies scales depending on number of players
2.) When selecting a mission, you also choose some parameters, such as number of enemies, and maybe chance of the enemies having tanks etc. (This option will take some time to implement)
As for your first suggestion, i'm not too sure what you mean, could you elaborate?
Two things I might suggest?
1. Boats dotted around (like cars are) - on an 'escape' mission, you can get stuck on an island with no simple way off.
2. A Seize' mode with slightly more enemies? 20 people can be killed pretty quickly when there are a few of you fighting them.
But they're tiny problems, I've been waiting for a mode like this for ages.