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The wierd drag mechanics are still causing some issues with the LUA script, especially when enemies spawn very close - This can cause plane to perform several turns above the enemy until it works out how to level itself and fly away.
The same drag mechanics also seem to periodically cause it to perform very high altitude turns when it attempts to begin a new torpedo run.
Updated to use Sonar Buoy Holders. She now uses 4 buoys with about 3 minutes of life each and should deploy them at various distances to give good coverage.
Small engine rework to get a little more power out.
Tail size reduced and some small tweaks to lift and drag should reduce the extremely high turns.
Small Speed Increase
Tweaked LUA settings to improve depth charge attack run slightly
*Most of the IR detection equipment has been removed as it is now unable to detect submarines.
*Sub vehicle constructor removed (as sonar buoys can now be made from missile components).
*Sonar Buoy launcher added - It will now liberally scatter the battlefield with sonar buoys as it searches for targets.
*Inter Vehicle communication array added to communicate sub and ship positions to rest of fleet.
*Flares moved to tail section.
*Tweaked LUA scripts missile avoidance settings
*Added balloon deployers for water start
*Slightly modified weight distribution (It still wants to pull up all the time but LUA can deal with it)