安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










I really think the cube dispenser/excursion funnel/button mechanism needs to be completely inaccessible to the player. The CC could be just lying on the floor near the entrance. There's really no need for it to come from a dispenser....
If you absolutely want it to, then you can always make it drop out of a completely separate dispenser. There are many ways to do this really.
When I saw there was an excursion funnel down there, I figured it was a trail to be followed in order to get to the cube. All that was before a realized than an extra cube was not required to solve the puzzle.
Suggestion for a fix: add a discreet panel that closes off the first room near the entrance and have it activated by the same trigger that opens the floor trapdoor to the excursion funnel.