Stellaris

Stellaris

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Awakening
   
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706.296 KB
2016 年 7 月 7 日 下午 6:07
2016 年 7 月 31 日 上午 3:16
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Awakening

描述
Link to Paradox Forums post: https://forum.paradoxplaza.com/forum/index.php?threads/wip-awakening-stellaris.956270/

Stellaris - Awakening is an ambitious content and balance mod. The purpose of the mod is to expand on or tweak existing features, or add new features (including new events, traits, edicts, crisis, etc).

Current version: v0.0.2 (Alpha 2)

Current features:
* ALL traits were scaled up and all positive traits were recoloured from green-blue to green to support tiering system
* 19 completely new traits with custom icons
* 36 unique new Ruler traits, complete with custom icons
* 11 traits were expanded into being 44 traits with a new tiered trait system that scales exponentially. This allows empires to specialise a lot more with more radical buffs and debuffs
* Increased total number of allowed traits from 4 to 8, and increased trait points from 2 to 20 to support the tiering system

Planned features:
* Enhance core gameplay by adding greater diversity in traits, ethos, and general game depth.
* Add more event chains, especially for mid and late game
* Development government-based politics
* Development of sector politics (interplay between empire and sector control)
* More flavor for characters; rulers in particular
* More end game crises
* Racial dispositions; mammalians generally pro-mammalian, anti-arthropod, for example
* Planetary yield diversity (more diversity; tailored to type)
* Expanded economy
* Spaceports defense specializations to make them more effective defensive tools; balanced by upkeep
* Expanded and reworked technologies
* Custom empires and races (both Fallen and otherwise)
* New race portraits for all categories
* More diverse backgrounds
* More flag emblems and patterns
__________
Current Team:
Merku: Creative leader, writer, PR
Chalk: Coding, Art
Zak: Coding
__________
Information about specific features:
The tiered trait system: The tiering system was added to add more depth and specialisation to empires by exponentially increasing the bonuses/drawbacks and cost from level 1 to level 2, level 2 to level 3, and level 3 to level 4. E.g. Intelligent level 1 costs 2 points and grants 10% bonus to all research, while level 2 costs 4 and grants a 20% bonus, and so forth.

The tiers follow generic MMO rarity colours - green is common, blue is rare, purple is epic, and yellow/gold is legendary.
热门讨论 查看全部(3)
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2016 年 7 月 7 日 下午 6:28
Changelog
Chalk
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2016 年 7 月 7 日 下午 6:26
Suggestions
Chalk
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2016 年 7 月 7 日 下午 6:25
Bug Reports
Chalk
62 条留言
Merku  [作者] 2017 年 6 月 10 日 下午 6:28 
If anyone is familiar with Stellaris code then feel free to help out. Tearing my hair out. :P
Sonst 2017 年 6 月 10 日 上午 9:31 
Cant wait to see the mod back in action. We really appreciate it.
Merku  [作者] 2017 年 6 月 9 日 下午 7:50 
Just peeling back the layers of CtD errors. The error log isn't particularly helpful with this one, unfortunately. Still looking into it, though. :)
ZerglingMaster 2017 年 6 月 9 日 下午 7:05 
thx for the work, any progress updates or still running into CtD on load?
Merku  [作者] 2017 年 6 月 2 日 上午 8:36 
I'm attempting to update the mod but am running into technical issues. Hard crashes on load for no apparent reason. Looking into it.
Sonst 2017 年 5 月 26 日 下午 4:45 
Seriously love your stuff man. Please update!
Merku  [作者] 2017 年 5 月 26 日 上午 8:44 
Leaving this in Chalk's court. I'm not the coder, so I can't help out, here. :\ I've left him a message. That's the best I can do at the moment.
ZerglingMaster 2017 年 5 月 25 日 下午 10:23 
You guys going to bring this back to life for 1.6? Already miss having more traits and that T.T
Sonst 2017 年 4 月 21 日 下午 9:55 
I really love your guys mod and hope you will update it to 1.5 I love using this in my campaigns so please dont let it die!
DanteLeo24 2017 年 1 月 16 日 下午 8:59 
Yeah, I dunno why it isn't.