武装突袭3

武装突袭3

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Convoy Lost - Tanoa Stories [CSAT]
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry
Scenario Map: Tanoa
DLC: Apex
Meta: Dependency
文件大小
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更新日期
1.859 MB
2016 年 6 月 24 日 下午 12:35
2016 年 8 月 4 日 上午 10:59
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Convoy Lost - Tanoa Stories [CSAT]

在 Luca 的 1 个合集中
Tanoa Stories
8 件物品
描述


Tanoa Stories are a couple of basic Missions, each showcasing one of the new/reworked Factions that come with ArmA 3 Apex. These Missions give the Player the opportunity to experience the new Weapons, Vehicles and Gear in Action! They are designed as simple and "small" Missions in which you have to solve several Tasks in your own way...

In this Mission you play as a CSAT-Soldier, tasked with invastigating what happened to a Convoy and with finding an important Officer...

Thanks to everyone who played the Mission!
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The MP-Version can be found here. [www.dropbox.com]
47 条留言
[It's]DJ_OMG! 5 月 7 日 上午 7:50 
nice one
marco.toppy 2024 年 10 月 21 日 下午 6:19 
imposible to go with officer to extraction poit because IA out of control (at time they are a point a y afetr they are on point b and point c ..... and they dont feel me !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
giantsquid 2019 年 5 月 27 日 下午 3:38 
Very nice and short mission. Great work
Luca  [作者] 2018 年 2 月 9 日 下午 12:06 
@Raphael stronso
I'm sorry but that's not planned and probably won't happen anytime soon...
Raphael stronso 2018 年 2 月 9 日 上午 11:04 
Make new mission on apex with csat team pls !!!:steamhappy:
varus 2017 年 12 月 24 日 下午 3:23 
Oh, yeah, it wasn't at least a problem. I "lost" only the teammate Nr.7 - or maybe he did a picnic :steamhappy:
Luca  [作者] 2017 年 12 月 24 日 下午 2:32 
@varus
Yep I know about the AI Issues and its just dumb that BI doesnt do anything about it, I sadly can't. However you can still finish the mission as I provided a "Debug" Option for the Person important for the Task.
varus 2017 年 12 月 24 日 下午 2:29 
Of course all your mission are very enjoyable.

I've noticed that issue in other mission as well. You can use any art of firing line but the teammates at the beginning won't even enter this area on the same way like you want to go. That's why I've leaved the 3 AI's out of the area. But the same problem occurs if I try to leave the compound. The last one of them gets sticking in the rock. But that's not a new problem. You know that: Arma3 can't handle it always right- very often the AI is sticking somewhere - in buildings, in doors, even in a tree lying on the floor. Or have you ever tried to pass a bridge with 2 or 3 cars following you? It's not always the same result and not each car react on the same way. Especially the ammunition truck is one of the dumbest.
Luca  [作者] 2017 年 12 月 24 日 上午 4:54 
@varus
Really? Never noticed it to be honest, I used to set up a firing line and let the AI enter the compound once it was clear, anyway glad you enjoyed it!
varus 2017 年 12 月 23 日 下午 6:47 
Nice mission. Thanks!
It's not your fault, but there are always issues with surface and collision detection in this region. Somebody almost always gets sticking in the rock.