Gnomoria
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Strong Start 1.4
   
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2016 年 6 月 18 日 上午 1:44
2016 年 8 月 7 日 上午 6:37
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Strong Start 1.4

描述
** NOW INCLUDABLE!, USE IT WITH OTHER MODS LIKE TACYN'S**

Start with extra Gnomes, livestock, supplies, and storage!
15 Gnomes, 4 of each livestock, helmet/breastplate/weapon for a whole squad, bone needle and grape seeds, extra containers, and more!

--- CURRENT VERSION -- 1.4 -- STARTING GNOMES AND SUPPLIES ---

GNOMES
3 x Miner
3 x Woodcutter
5 x Farmer
2 x Rancher
2 x Builder
1 x Hauler (New profession, only task is Hauling)

LIVESTOCK
4 x Yak (1 male, 3 female)
4 x Alpaca (2 male, 2 female)
4 x Emu (1 male, 3 female)

SUPPLIES
2 x Crate of Fruit
1 x Crate of Bread
2 x Crate of Sandwiches
1 x Crate with Copper weapon, copper breastplate, copper helmet, and bandages
1 x Crate with 4 Malachite weapons, 4 Malachite breastplates, and 4 Malachite helmets, and bandages
1 x Crate with a Bone Needle
2 x Bags of Wheat seed
2 x Bag of Strawberry seed
1 x Bag of Grape seed
1 x Bag of Cotton seed
3 x Barrels of Wine
2 x Barrels of Beer
8 x Piles of Straw
8 x Raw Marble

STORAGE
6 x extra crates
4 x extra barrels
10 x extra bags

***See 'Change Notes' for Update Info***
35 条留言
Papyrus9211 2023 年 7 月 21 日 下午 5:29 
I do not understand a damn thing here as a greenbeard gnome, but thanks for making this less painful
p3st|cIdE 2018 年 3 月 5 日 下午 2:38 
Subscribed for the Bone Needle tyvm lol but seriously this will be great for a new start now that I've basically beaten the game, skips the initial grind!
johnwhale 2017 年 1 月 21 日 上午 1:40 
@Scott
Ah, no, a 50/50 split is not what maximizes production. There are evbio reasons why the gender ratio for every ordinary dimorphous species in nature. But when farmers specifically breed a desirable herd of whatever animal, they generally pick the best male or two and then breed all the females with it. Every female is another gestation "slot" that can be filled, while a male can impregnate an infinite number of yak/alpaca/emu females

so ideally you might want to have 1 male and all the rest females; you'll notice a huge improvement in the early midgame, where your animal pens max out way faster.
Echoes & Specters 2016 年 11 月 4 日 下午 3:56 
This mod demands a LOT of preparation during the beginning of the game- too much for me to really enjoy it.

Trying to clear enough space and retile enough grass for pastures and farms, and trying to keep everything in order from the beginning of the game just feels overwhelming for brand new kingdoms who haven't established any clear tract of land. This doesn't feel like a strong start, it feels like overkill.

I get the intent of the mod, but I think it gives the player too much to initially work with. I'd love to see more versions of this- maybe Strong Start Lite, which could simply provide a Bone Needle, 2nd set of armor/weapons (enough to have two armed soldiers sparring) and maybe 2 of each animal.
Daz 2016 年 10 月 17 日 上午 11:29 
I may be wrong with this, but I don't believe the animals CAN die except by enemies or being butchered... At least, I've not lost one in any other way...
As for reproduction; each animal seems to have a pregnancy that lasts twelve days, and each male can 'service' one female a day. Therefore if you have thirteen yaks (One male.) You should get a birth every day of each season. Though by the point you've got that many yaks you probably don't want anymore...
LightBlueSnow  [作者] 2016 年 10 月 17 日 上午 11:11 
@johnwhale Honestly I don't know exactly how the reproduction is calculated, which is why I originally went with 2 and 2. Typically in each game I leave the sexes even until my pasture is full (with the idea that equal numbers of male and female will maximize reproduction) and once the pasture is full I start butchering the males to make room for more milk/egg-producing females. Not sure if that's the right approach, I would appreciate a detailed explanation of the reproduction algorithm.
johnwhale 2016 年 10 月 17 日 上午 11:04 
The problem with 1 male and 3 female is that there's a 25% chance that the first 2 births will be female, in which case the male might very well die before the third pregnancy and then you're left with no males at all.

Of course, there are problems with 2 males and 2 females as well, but I'd prefer if Scott stuck with how it is now.
Daz 2016 年 8 月 7 日 上午 8:09 
Thank you, I don't know about anyone else but I was just buttering the extra males for meat as soon as I could: Would you mind changing the second male alpaca to a female as well? I know the male alpacas can be shorn for wool but they don't give birth to new alpaccas.
LightBlueSnow  [作者] 2016 年 8 月 7 日 上午 6:43 
@Daz, good idea, just published as 1.4
Daz 2016 年 8 月 7 日 上午 4:41 
Great little mod, halfs the time to get your kingdom going. Just a suggestion, though; how about changing the livestock to one male and three female? Except for the Alpaca the males are only useful as a stud anyway.