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Ah, no, a 50/50 split is not what maximizes production. There are evbio reasons why the gender ratio for every ordinary dimorphous species in nature. But when farmers specifically breed a desirable herd of whatever animal, they generally pick the best male or two and then breed all the females with it. Every female is another gestation "slot" that can be filled, while a male can impregnate an infinite number of yak/alpaca/emu females
so ideally you might want to have 1 male and all the rest females; you'll notice a huge improvement in the early midgame, where your animal pens max out way faster.
Trying to clear enough space and retile enough grass for pastures and farms, and trying to keep everything in order from the beginning of the game just feels overwhelming for brand new kingdoms who haven't established any clear tract of land. This doesn't feel like a strong start, it feels like overkill.
I get the intent of the mod, but I think it gives the player too much to initially work with. I'd love to see more versions of this- maybe Strong Start Lite, which could simply provide a Bone Needle, 2nd set of armor/weapons (enough to have two armed soldiers sparring) and maybe 2 of each animal.
As for reproduction; each animal seems to have a pregnancy that lasts twelve days, and each male can 'service' one female a day. Therefore if you have thirteen yaks (One male.) You should get a birth every day of each season. Though by the point you've got that many yaks you probably don't want anymore...
Of course, there are problems with 2 males and 2 females as well, but I'd prefer if Scott stuck with how it is now.