安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









The gold medal is practically gifted to you, which I quite like. And the diamond medal is quite manageable too. No clutter on the road, mostly no weird camera shifting and not that much precision required from the player. Also he track has quite nice visuals and the music track fits nice.
the 2nd teleporter should realy spawn the player on a road or have walls to ride on after it. because the road that gets you to the teleporter is at an angle. meaning you arent flying towards the next road at all.
the jumps themself are completely fine but i dident realy see a single arrow to help with navigation. (most other tracks use arrows to show where the next road peice is or what side you should be on)
if they added some small arrows to the jumps that have backwards ramps on them. then it would really help with first time navigation. wich is a pretty big issue with the track.
and noone should have to turn 180 degrees mid air after a jump to find the next bit of road like after the Y junction on this track.
also after the teleporter thats after the biggest leap of faith in the track. theres a random death barrier preventing you from jumping off the road. this startled me quite abit sense its just... there... for no reason.
and before omolog comes and says "you are just bad! git gud!"
i am good. i often get gold first or second try on difficult tracks.
and i am aware of advanced technuiqes like thruster flying.
also protip : test from each checkpoint to see if you have enough speed for the next jump. theres one checkpoint on this level that i know of thats almost at the edge of a jump. and it gets quite annoying.