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1) The dark needles don't quite work for the vibrant palmguards, but why didn't I change it sooner...?
2) I should definitely limit the intensity of their bomb shower attack depending on how many mad palmguards there are nearby. 1v1 and 1v3 make a huge difference!
3) I hope I didn't make palmguards able to wake other trees up! Their bombs, unless it's the decoy, shouldn't damage objects, but nonetheless, I'm glad you're enjoying my evil entourage! Beware the buffed Quacken!
Fun fact: Vanilla Quacken inspired me to mod! Back then, I was disappointed in the lack of fight the Quacken gave, so I went to make my own "ultra" version of the Quacken! ...But in hindsight, it was probably feedback like this that led to some of the more tedious bosses we can find in DST... Oops!
A few comments:
1) The particle effect when the Palm Treeguards do their dancing attack is really black. Maybe making it greener / brighter would make it look more appropriate than just the regular buffed Treeguard?
2) I haven't gotten to survive a long time but if I remember, the more days you survive the more Palm Treeguards show up. That raining hell attack would be the like a nuclear strike with 12 of those things around. Maybe it could work like only 2-3 Treeguards can dance at a time? Still a big blast, but less overtuned.
3) Was I seeing things or did a regular coconut summon another Palm Treeguard?
Either way I'm excited to see what else this mod cooked up (And will give me a lot of anxiety chopping palm trees down in the future lol)