Lords of Xulima

Lords of Xulima

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Lords of Xulima Redux Edition
   
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标签: Ruleset
文件大小
发表于
更新日期
1.664 MB
2016 年 5 月 23 日 下午 10:56
2016 年 5 月 23 日 下午 11:16
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Lords of Xulima Redux Edition

描述
This Workshop item requires the player to enable Hardcore and Ironman modes during a new game.

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General (Hardcore/Ironman)
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- No party resting in desert or snow zones
- Changed MaxDaysFoodReserves from 4 to 6
- Factor_RandomEncounters to 0.5 (50% chance)
- FoodConsumptionFactor reduced to one in Snow and Desert
- RandomEncounters Min/Max on hardcore changed to 12 and 9 for exterior/interior
- FactorHPandMP increased to 0.8 from 0.7
- Coins per map increased to 750
- DamagePerStrengthPoint increased to 0.75 from 0.5
- DamagePer5StrengthPoint increased to 1.25 from 1.0
- Evasion factor increased to 1.25 from 1.0
- Increased Cursed Hounds special event cell trigger events by 100
- Parrying no longer has a high chance of evasion, Parrying now doubles the defense when parrying
- Sandworms no longer run from combat
- Earth Guardians no longer run from combat
- Odendros no longer run from combat
- Reduced cape weight to 1 from 2
- Food consumption reduced to 1 across main zones
*- Could not cleanly modify random encounters so that difficult enemies and enemy groups appear only during night

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Arena
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- Removed Odendros from Arena
- Removed Humans from Arena
- Removed Cursed Hounds from Arena
- Removed Undead from Arena
- Added Sandworm to Arena
- Added Yotum to Arena

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Quests
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- Changed Get_Spores quest to 10 needed and decreased gold reward by 100
- Added level 1 quest to gather rat fangs(15) in Velegarn
- Added riddle answers into the questions for treasure chests for all languages.
- Added level 5 quest to gather spores(20) in Velegarn
- Added herbs as item rewards for certain quests

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Starting Skills
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- Removed the Arcane Soldier class
- Removed Daggers from Divine Summoner
- Removed Daggers from Bard
- Removed Swords from Barbarian
- Added Swords to Paladin
- Removed Daggers from Mage
- Removed Swords from Thief
- Removed Poles from Fighter
- Removed Bows from Fighter
- Removed bows from Thief
- Removed Perception from Thief
- Shurikens increased to 5 for Thief
- Bard begins the game with Awakening and Courage Songs
- Divine Summoner HPRatio/level increased to 1.5 from 1.0
- Removed Lockpicking from Explorer

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Class Skills
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- Knowledge of Herbs maximum level is now 15
- Only Explorer can invest in Knowledge of Herbs
- Knowledge of Herbs requires three points per level
- Exploration and Hunting development costs reduced by 1 for Explorer
- Short and Long Bow action development costs reduced by 1 for Explorer
- Sword cost reduced to 1 for Explorer
- Object Evaluation and Identification start at level 2 for level 4 items
- Divine Summoner Weapon Level set to 2, increasing back row offense
- Swords removed as a weapon path for Barbarian and Thief
- Daggers removed as a weapon path for Barbarian, Mage, and Divine Summoner
- Poles removed as a weapon path for Barbarian, Fighter, Paladin
- Pole weapon cost reduced to 2 for Cleric, Mage, and Divine Summoner
- Maces removed as a weapon path for Clerics
- Bows removed as a weapon path for Barbarian, Fighter, and Thief
- Rage reduced by 1 for Barbarian
- Meteor spell for Mage has 2 max levels
- Thunderstorm spell for Mage has 3 max levels
- Call Comets spell for Mage has a 1 max levels

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Loot
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- Removed consumables as loot from corpses
- Corpses has min/max items of 1<>2
- Corpses will now display a loot container gump
- Burglar Lockpick drops 60% chance
- Thief Lockpick drops 100% chance
- Elite Soldier now drops Healing Potion III (1) 100% chance
- Great Weapon Master now drops Healing Potion III (1) 100% chance
- Removed rings as loot from ravens+
- Added GoldFactor of 50 to Random Gold Chests

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Enemy Skills
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- Removed all damage from Steal Gold and Steal Food enemy skills
- Steal Gold and Steal Food now scale based on player levels
- Changed DamageType to Organic on StealGold/Food
- StoneThrow changed to Enemy Column instead of Single Target
- Removed Lightning ability from Cursed Hound Young
- Earth Guardians changed to CRUEL AI
- Rat is now RUNNER AI
- Wasps are now EVASIVE AI
- Bolento is now EVASIVE AI

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Heralds
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Nalaet:
- The only Herald available from the start
- Nalaet can only be summoned from the back row
- Summon cost reduced to 8AP from 10AP
- MPBase and MPValue increased by 1 point
- Nalaet skills >Healing, Remove Poison, Regeneration, Greater Healing, Cure Wounds

Raznet:
- Removed Raznet Herald as a default
- Raznet skills >Claw, Poison Hit, Stunning Hit, Rage, Lateral Rush

Febret:
- Febret skills >Stun Relieve, Stun Immunity, Mass Stun Relieve, Elemental Resistance, Magic Resistance

Taliet:
- Blizzard replaced with Summon Skeleton Ice Archer
- Shock Touch replaced with Frozen Touch

Kersket:
- StoneThrow now targets an enemy column