Portal 2
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2012 年 5 月 9 日 下午 11:15
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Test Map Pack 3
7 件物品
描述
Beware of moving parts.

If something gets stuck, let me know.

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This map was made using Hammer from the Portal 2 Authoring Tools. You can find the Authoring Tools under the tools tab of your game library if you own Portal 2. It is still labeled a beta, but don't let that discourage you.
15 条留言
wildgoosespeeder 2014 年 5 月 16 日 下午 1:21 
I found it kind of hard to tell what I was doing, probably because of opaque surfaces constantly moving up and down. Also a bigger visual indication of the moving parts could also boost player understanding effectiveness which way the laser will redirect.
The Sojourner 2012 年 9 月 22 日 下午 9:12 
That's exactly why Valve has a relatively bland design in the original Portal maps: to focus on the science. I suppose I'm using "visually" in a little different sense than you might be.
Rand0mNumbers  [作者] 2012 年 9 月 22 日 上午 9:42 
I found it visually boring, but at the same time couldn't think of a better look. Helps place focus on the puzzle, I suppose.
The Sojourner 2012 年 9 月 22 日 上午 3:42 
Requires some reflexes, but overall a nice map, especially visually.
commander2005 2012 年 9 月 21 日 上午 5:36 
cool puzzle!
NiclO (- - ) 2012 年 9 月 15 日 上午 4:07 
Very well done, good puzzle. I love it.
1980 2012 年 8 月 13 日 上午 4:58 
I spent quite a lot of time without noticing that there is a timed column and could not help but be attentive to the cube that stands alone, making me think for what it is. Anyway, the solution requires somewhat speed control to exit. Nice one
- |UKMD|.Titos Funeral. 2012 年 8 月 7 日 上午 3:26 
there was not really any precision. Nice map. Worked my brrain for a couple of minutes
Rand0mNumbers  [作者] 2012 年 6 月 6 日 下午 12:49 
I believe if you choose a different solution, you'll require precision. Going with the intended one doesn't need as much.
greyarea 2012 年 6 月 6 日 上午 9:48 
Nice, thanks - a few cool moments there. I didn't find there was that much need for precision, maybe I was doing it differently.