Portal 2
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Align It Yourself
   
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2012 年 5 月 9 日 下午 11:03
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Align It Yourself

在 Rand0mNumbers 的 1 个合集中
Test Map Pack 3
7 件物品
描述
Fully Interactive panel here. Grab it and move it around to solve this chamber.

Warning: Cheats are temporarily turned on to use a console command.

If there are any problems, let me know.

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This map was made using Hammer from the Portal 2 Authoring Tools. You can find the Authoring Tools under the tools tab of your game library if you own Portal 2. It is still labeled a beta, but don't let that discourage you.
19 条留言
Caerbannog 2022 年 8 月 25 日 下午 2:50 
Need more interactive panels!
Fuku Yamama 2017 年 11 月 17 日 下午 10:57 
Freaky and weird and excellent!
Sir Rathc0cK 2016 年 7 月 6 日 下午 2:14 
Good idea!
vioray 2014 年 9 月 26 日 上午 11:20 
you have some very good ideas, loved this one. simple puzzle when you figure out the elements but a lot of fun to see it work. I haven't got the hang of Hammer yet but things like this give me more motivation to get around to it
wildgoosespeeder 2014 年 5 月 16 日 下午 1:08 
Interesting concept. Sometimes I found myself not being able to stop adjusting the panel.
Wolf bytes 2013 年 3 月 20 日 下午 3:14 
I wish Valve had done more with moving portal surfaces.... Would make Portal a lot more intersting. Nicely done. I played this a while back from TWP.com .
The Sojourner 2012 年 9 月 22 日 上午 3:25 
sv_cheats 1 followed be another command followed by sv_cheats 0... and the command stays as is...curious...I can only wonder why Valve wouldn't do somethig about it...

Then again, it would ruin the fascinating concept of this map :P
Rand0mNumbers  [作者] 2012 年 9 月 19 日 下午 2:45 
sv_allow_mobile_portals 1
It was used to make it easier to aim by having a laser sight in a sense..
Manifest Breastiny 2012 年 9 月 19 日 上午 6:57 
What console command was used? This looks pretty cool.
AEon 2012 年 7 月 1 日 上午 6:03 
Interesting concept and map.

Took me a while to understand that you select the panel, then you can mouse move its angles, then space again to lock it. My first thought was you move the angles of the tile by "bumping" into it, would have been tricky, but most obvious IMO. Then I had expected you look at it (and are close enought to touch) and while holding use key, move the mouse, and then let go of use key to instantly freeze it in place.

Concerning the visual hints. Some form of "flack" design (a rig to make it clear that it can be rotated along two axis) with switch would probably make it a lot clearer. Hit switch to control the "flack", move, then hit switch again to disengage.