Cortex Command

Cortex Command

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Lizard Men
   
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1.954 MB
2016 年 5 月 10 日 上午 9:42
2019 年 2 月 2 日 上午 11:26
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Lizard Men

在 AbsoluteZeroHero 的 1 个合集中
Mods I have Updated and released on Steam
55 件物品
描述
A mod made by SnowMonster20 updated by me.

A Lizard men faction they have claws, slug, and bullet based weapons. They can't jet pack but they can jump good and have a grappling gun for getting around.

more info here: http://forums.datarealms.com/viewtopic.php?f=61&t=19139&hilit=Lizard+Men
34 条留言
lechkingofdead 2019 年 11 月 2 日 下午 5:35 
got to love the warhammer faction mods from the 40k to fanticy hum now we need the skaven and my love is set
AbsoluteZeroHero  [作者] 2019 年 2 月 2 日 上午 11:25 
alright thinks for the fix I will push out the up date.
AtomHeartDragon 2019 年 2 月 2 日 上午 11:19 
Yes, it's not fully reliable, but it's still a fun and effective weapon once you can actually use it.
AbsoluteZeroHero  [作者] 2019 年 2 月 2 日 上午 11:12 
Ok I tried it again and notice no lag on my end however the dart only hits and sticks half the time for me.
AtomHeartDragon 2019 年 2 月 2 日 上午 9:01 
I have checked my fixes with current version and it works without lag (I have not checked prior to fix now, but I remember how badly it lagged otherwise).
AbsoluteZeroHero  [作者] 2019 年 1 月 31 日 下午 3:11 
I have tried the fixs you suggested however they do not seem to have worked for me. Does it work for you because I may have put it in wrong also coould you link me a copy of the code for me.
AtomHeartDragon 2019 年 1 月 31 日 上午 11:26 
Add proper indentation, as steam doesn't seem to have code tags and ate my tabs.
AtomHeartDragon 2019 年 1 月 31 日 上午 11:24 
Fix for stick bolter:
In Lizard Men.rte/Lua/StickyGrenade.lua

Replace:

if self.ignoreparent == true then
if MovableMan:IsActor(self.parent) == true then
self.ignoreid = self.parent.ID;
end
else
self.ignoreid = 255;
end
With:

self.ignoreid = 255;
if self.ignoreparent == true then
if MovableMan:IsActor(self.parent) == true then
self.ignoreid = self.parent.ID;
end
end

Also, I think, you need to
replace:

elseif SceneMan:CastStrengthRay(self.Pos,Vector(12,0):RadRotate(self.Vel.AbsRadAngle),0,self.clingpos,0,0,self.mapwrapx,0) == true then
With:

elseif SceneMan:CastStrengthRay(self.Pos,Vector(12,0):RadRotate(self.Vel.AbsRadAngle),0,self.clingpos,0,0,self.mapwrapx) == true then

VoidWanderers support when?
Vinster 2018 年 11 月 15 日 下午 9:37 
Great pack. Aside from the crossbow that lags the map, everything else is awsome. Good job! :steamhappy:
make_eye 2017 年 10 月 18 日 下午 3:15 
praise sotek