XCOM 2
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Rookies Variety
   
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2016 年 5 月 10 日 上午 7:41
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Rookies Variety

描述
Allows randomly generated rookies to use all available colors as armor tints and improves their chance of having props and facial hair.

Without this mod, XCOM 2 will only generate rookies using classis armor tints (sand, grey, olive etc.) and rookies would only have a very small chance of spawing props and facial hair.

This mod does not override classes and as such should be compatible with every existing mods.
21 条留言
Houd.ini 2021 年 9 月 20 日 上午 4:50 
Thank you! Works like a charm even with other mods
Lux Manifestus 2017 年 11 月 28 日 下午 3:17 
What does the "ForceColors" .ini option do with the mod?
=[NK]= Col. Jack O'Neil 2017 年 9 月 11 日 下午 9:07 
BlueRaja 2017 年 9 月 11 日 下午 1:45 
Oh I forgot to come back here and mention. I ended up writing a mod that does everything this mod does and much, much more. And it's compatible with both WotC and the base game!
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=857445962
Xunkar  [作者] 2017 年 9 月 9 日 上午 5:57 
@raiders5000 As of now this mod does not allow such a thing unfortunately, but I'll look into it next week and see how I can improve it
BootsyFarnsworth 2017 年 9 月 8 日 下午 7:12 
@Xunkar,

Do you know how I can turn the camo patterns on?
Every other custome item can/will randomly appear except camo.
Ushi 2017 年 9 月 8 日 下午 12:05 
@Xunkar & @Bruceski: It's actually NOT a new option for the expansion. I don't have the expansion yet and can set those percentages for the other DLC-parts too. Same for mods that incroperate that function. Dunno if it was added with the Alien Hunters-Patch or if the code was there from the beginning through.
Xunkar  [作者] 2017 年 9 月 8 日 上午 11:20 
@Bruceski This is definitely a new option and it probably overrides the mod completely. This mod is surprisingly simple, it doesn't modify the randomization algorithms, it simply increases the likelihood of props, facial hairs and hats as well as allow every color to be used.

@raiders5000 thank you very much! If all goes well I'll be able to do just that next week, can't wait the DLC looks very good.
BootsyFarnsworth 2017 年 9 月 8 日 上午 7:51 
Holy Shyte, it works!
On the mod panel it says:
"This mod is not compatible, but only contains content changes. Use at your own risk."
I included this mod with the "More Starting Soldiers" mod by CastledCard.
I also included the "Free The Hood" mod by Lex and "Capnbubs Accessessories" by Capnbubs.
Seems like old times!!! I got some CRAZY sweet looking soldiers on the 40 man roster.
Then I checked the recuit list. I HAD to recruit 3 because of how SWEET they turned out.
Somehow it works better with WotC than the original. From what I'm getting, the different colors and accessessories are more believable.
With the original game, I would get the occasional Neon Green on Electric Blue or Hot Pink on Sherbet Orange, etc.
WotC seems to be pairing one extreme color with khaki. None of my guys have over the top colors, just over the top outfits...which is perfect.
Hope you get the expansion soon so you can see the fruits of your labor. This is amazing. Thanks again, Xunkar!
Bruceski 2017 年 9 月 8 日 上午 12:48 
I know you don't have access right now but a note for when you do: I turned up the sliders for the likelihood of DLC gear (I believe that's a new option in WotC) and everyone seems to be coming out in the boring colors or purple. So I guess whatever that changes is something your mod doesn't currently touch.

And something I noticed but I'm not sure is actually happening (because randomness is random like that and I had a small sample size) does it pick a random primary and secondary color separately for maximum clownsuit, or just one color for both?