Cities: Skylines

Cities: Skylines

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H3C 4x4 5031
   
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2016 年 5 月 7 日 上午 9:24
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H3C 4x4 5031

描述
4x4 Level 3 Commercial highrise.

High poly: 346 tris, 1024x diffuse, specular, illumination, bump and color maps.
Low poly: 131 tris, 256x diffuse, specular, illumination and color maps.

Similar style, but I got a lot of requests for a commercial highrise. I think this one looks a bit neutral, it could be either anything, or nothing. Hopefully it fits a commercial role.

One thing about this one though, I have always had a bit of an issue with the detailed window lighting. I don't really like the way it looks and sets buildings apart from the standard csl buildings. BUT it saves me a hell of a lot of time if I do use them. Thus I did in this building, as a test.

My question is: is this better or worse than well partitioned 'flat' window pane lighting?

ps: Sorry, no RICO yet, haven't had much time recently, sorry!!
13 条留言
Merecir 2017 年 1 月 8 日 上午 11:45 
I just love your glass building with the neon stripes. =D
SonOfNitrous 2016 年 5 月 12 日 上午 4:28 
@Whipplesnoodle nope...you still have to add an XML file to it =) I think @Martin2035 was a bit too fast with it, or Maybe he's from near future?:D Your buildings should definitely have RICO compatibility :steamhappy: And rlly like the illumination map - it's a win!
Whipplesnoodle  [作者] 2016 年 5 月 11 日 上午 10:46 
@Martin2035: So are growables automatically compatible then? :P I guess I misunderstood that!
Martin2035 2016 年 5 月 11 日 上午 9:46 
▶︎ Added to RICO compatible collection https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=657689153 ◀︎
kingpinn 2016 年 5 月 11 日 上午 3:57 
big fan of all of your buildings! keep up the good work! :steamhappy:
Turtle 2016 年 5 月 9 日 下午 11:56 
creepyeyes 2016 年 5 月 9 日 下午 8:45 
Ok, thanks for the info! I thought maybe you knew of a more exact way to tell what numbers lit up with what intensity
Whipplesnoodle  [作者] 2016 年 5 月 9 日 上午 3:58 
@creepyeyes: That's really just an arbitrary amount, you could use 5, 20, or even the full range from 128 to 192, or 192 to 255. If a window has it's illumination values within smaller range, it will more often light up as a whole, but you can have more variation (128-138, 135-145, 170-180, whatever you want), with a larger range you will see 'shadows' more pronounced, but you only have two ranges to fit ALL your windows in 128-192 and 192-255).
creepyeyes 2016 年 5 月 8 日 下午 8:05 
Wait, why 10 points?
Whipplesnoodle  [作者] 2016 年 5 月 8 日 下午 4:22 
@Yellowfin: Thanks a lot for your feedback, it's very much appreciated! I'll keep the color variation thing in mind!

@creepyeyes: I really wouldn't know :s, sorry.... I just grabbed a random night image, greyscaled it and changed the value range to varying sets of 10 points between 128 and 255.