Garry's Mod

Garry's Mod

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Bionicle - Bohrok
   
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素材类型: 插件
插件类型: 模型
插件标签: 卡通, 漫画
文件大小
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更新日期
5.142 MB
2016 年 5 月 4 日 下午 11:20
2016 年 5 月 5 日 上午 12:56
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Bionicle - Bohrok

在 Frosty Dr. 的 1 个合集中
The Bionicle Collection
23 件物品
描述
"If you wake one, you wake them all."

The Bohrok were a race of hive-minded, mechanical insectoid creatures, controlled by strange, parasitic creatures within their heads known as Krana.

The Swarm is Unleashed! At last, we've had Makuta, Rahkshi, and Piraka, but now we finally have the Bohrok, the Toa's oldest enemy! :D

This pack contains:

-Four Bohrok models, Bohrok and Bohrok Kal, two are ragdolls, the other two are props (for posing especially with joint tool) The normal one (not Kal) has around 10-ish skins, these are meant for secondary colors. (the pictures of all the models on construct are older, and obviously do not show the prop Bohrok)

-Two static prop krana for bonemerging with all said Bohroks (so you can give them brains)

-Two physic prop krana (for whatever else, can't be bonemerged with Toa yet)

-Nine bohrok shields (they are static, also can be bonemerged with said Bohrok)

-One set of Bohrok eyes
______________________________

Now, reasons the Bohrok don't get bodygroups is because the model's vertices almost goes over the limit without any bodygroups, so, they have to be separate, and besides, you can color them whatever you want. Same with eyes, except that Bohrok's eyes are usually the opposite color of their main color (i.e. Lehvak is green, and his eyes/brain are red), so, ye, customization.

I highly recommend getting Adv. Dupelicator (I did link it in the requirements), this is so you don't have to rebuild any of your Customized Bohrok every time you load a map or something. Joint Tool is neccessary for posing the Bohrok's "second" neck joint, and the head flap (for those poses were you want it to look like its lost its krana). HOWEVER, anything posed with Joint Tool will reset itself with Adv. Dupelicator, :( So you have to repose the prop Bohrok every time, unfortunately, unless another bone posing tool keeps it.
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FAQ:

Q: Why are there only 9 Bohrok shields instead of all 12?
A: I was missing Nuhvok's (both normal and Kal), and Korak's normal one ;-;

Q: How do I pose the second neck joint/head flap and/or prop Bohrok?
A: Use Joint Tool.

Q: Why aren't the shields bodygroups?
A: Because the model had almost gone over the vertex limit.

Q: Why are eyes bonemergeable?
A: The only way I could get them with custom colors.

Q: Can the Krana go onto the Toa's faces?
A: Not with Bonemerge, it for some reason doesn't work, so you'll have to manually put them on their heads (Toa will be updated so you can remove their masks for this).

Q: Why are there only two Krana?
A: I only had two Krana models, deal with it.
_______________________________

Credits:

Me (Phanto): Some models ripped, Rigging, physics, textures etc, etc.
Lehvak: Most models used
Deika: Krana Models (CT scanned)
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SFM Ports are now available! Check my workshop page. (because I'm too lazy to link right now)

Disclaimer!! Do not redistribute! Especially without my permission!

Enjoy!
热门讨论 查看全部(1)
11
2023 年 5 月 1 日 上午 7:38
Bohrok - Screenshot Thread
Frosty Dr.
91 条留言
Three Dollar Bill, Ya'll 9 月 6 日 下午 6:18 
Keep rollin' rollin' rollin' rollin' (What?)
Squido 2023 年 9 月 9 日 上午 2:12 
does this have PMs?
Zygarde Rumble VA 2023 年 5 月 1 日 上午 7:39 
How To Add The Pieces on to the bohrok?
Spore Cannon 2020 年 4 月 13 日 上午 12:18 
How did you make this? I'd like to try working on other G1 models myself.
BIG MF 2019 年 9 月 18 日 下午 3:58 
To Serve And Protect Turaga Dume
sodapopinski3462 2018 年 12 月 20 日 下午 6:21 
visorak and vahki please
Dumbass With A Phone 2017 年 11 月 9 日 下午 1:22 
To Serve And Protect Turaga Dume
Black Shuck 2017 年 8 月 1 日 下午 6:56 
we need the vahki!
Type: "To Serve And Protect Turaga Dume"
If you Agree!
MegaRex-04 2017 年 3 月 22 日 下午 4:40 
About the krana models if you plan on updating them, mayeb you should make copies of them but with the bones for the toa face

Just saying.
General Heavy 2016 年 10 月 1 日 下午 2:44 
No wait it works now