Garry's Mod

Garry's Mod

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Cerebral Bore
   
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素材类型: 插件
插件类型: 武器
插件标签: 快乐
文件大小
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947.851 KB
2016 年 4 月 26 日 上午 5:49
2016 年 5 月 21 日 下午 5:25
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Cerebral Bore

描述
Replace your enemies brains with explosives.

Aim to lockon, left click to fire. Rightclick to clear lockon.

A loose recreation of the cerebral bore from Turok on the Nintendo 64. Fire a small drill that attaches their head and explodes their brain. See the videos for a quick demonstration.


How do I get more ammo?
Get more ammo the same way you do for any gun. You can right click the weapon in the spawn menu and choose 'spawn with toolgun', or middle click the weapon in the spawn menu and it will spawn where you are facing.
If you need the ammo name for some other addon the ammo type is ammo_wt_cerebralbore


Compatibility with NPCs
For locking on to the enemy it looks for their head bone. If the models skeleton uses the default valve biped (head is called Valve_Biped.Bip01_Head1) it should work. I have also added checks for the default npcs that have a different head bone. If you find an NPC on the workshop that you think it should work with or that it doesn't work correctly (eg, detecting their head in the wrong location) then let me know.


Customising
To change the maximum lockon range use the convar wt_cerebralbore_lockonrange (default is 2000)


For server owners
wt_cerebralbore_downloads - convar for toggling downloads to clients
Set to 0 to not force anything to download (you will need care of setting up fastdl yourself otherwise your players will have missing models/textures)
Set to 1 to use WorkshopDL (resource.AddWorkshop) [default option]
Set to 2 to use FastDL (resource.AddFile) (obviously you need to take care of extracting the files and uploading to your own fastdl server)


The weapon looks like ass
I gave up on polishing the weapon model, if someone can improve/remodel it and do a proper viewmodel (working with c_hands + a reload animation) please message me.
87 条留言
Lunneth Arc 7 月 11 日 上午 5:22 
Weasel: "Fucking sprayed his brains everywhere." XD
SaucySomething 3 月 5 日 上午 8:48 
No problem. I should of also mentioned that they happen when the target is killed by the Cerebral Bore, at least for me.
Whiterabbit  [作者] 3 月 4 日 下午 10:45 
Thankyou so much, all these comments and no one has ever given me the error message. Now I can actually look into it.
SaucySomething 3 月 4 日 上午 8:42 
Really late, but I think what that guy is referring to are these errors:

[Cerebral Bore] Cannot call StopMotionController in a physics callback!
1. AttachToPlayer - lua/entities/wt_cerebralbore/shared.lua:377
2. unknown - lua/entities/wt_cerebralbore/shared.lua:278


[Cerebral Bore] Cannot destroy physics in a physics callback!
1. AttachToPlayer - lua/entities/wt_cerebralbore/shared.lua:378
2. unknown - lua/entities/wt_cerebralbore/shared.lua:278

wt_cerebralbore[81]: Changing collision rules within a callback is likely to cause crashes! (x4)
Whiterabbit  [作者] 2024 年 12 月 2 日 下午 10:47 
wtf does "dont work" mean. won't lock on? won't shoot? you can't find it? help me help you
:> 2024 年 12 月 2 日 下午 6:05 
weapon dont work :L
Excellent Epsilon 2024 年 8 月 27 日 上午 7:20 
i love it when my pet antlion guardian turns into an antlion guard due to lobotomy
Lunneth Arc 2024 年 5 月 19 日 下午 9:23 
Oh man, I didn't think ANYONE would've brought this nasty weapon in.
unlikeaboss 2022 年 8 月 19 日 上午 7:07 
or player
unlikeaboss 2022 年 8 月 19 日 上午 7:07 
what if right instead of exploding what if the npc became a zombie