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报告翻译问题









* Updated and optimized blood splatter across the entire map. You should now see much nicer and correctly scaled blood on floors, walls and ceilings when killing zeds in most areas
* Added a good deal more detail around the map. Floors have more junk lying around and the main hallway has some destructible oxygen tanks among other minor things
* Combined several meshes for better collision, lighting and splattermaps
* A handful of minor optimizations across the map, such as collision corrections, draw distances and several light optimizations