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Wave Fix + Fog Fix [SW]
   
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2016 年 4 月 18 日 下午 2:20
2016 年 5 月 27 日 下午 12:46
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Wave Fix + Fog Fix [SW]

描述
NEVER AGAIN, shall you crash into the wave when the wave corner is correct!

Fixes 'awkward' wave crashing bug, -- aka when you move the same direction BUT STILL CRASH!!!

Has a setting to normalize boost, which means your boost gets 'boosted' by 1.3, but at the same time only if you steer exactly same direction with the wave, otherwise it goes down to no boost at all if you steer close to 90 degrees. (DEFAULT ON)

Turn the setting off and you'll only get the corner fix.

Also when entering fog, you no longer crash into waves (without mod, when you enter fog, you can still crash into waves, raising wetness, no damage taken either ways)
48 条留言
Jayfang 2017 年 1 月 2 日 下午 7:39 
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IvanX  [作者] 2016 年 9 月 17 日 上午 1:33 
I don't mind deleting the mod :P
Mobbstar 2016 年 9 月 16 日 下午 10:47 
Did they also fix the wetness when in fog?
Unknown 2016 年 9 月 16 日 下午 2:00 
They fixed waves. this mod isn't needed anymore.
Kasuha 2016 年 5 月 27 日 下午 12:54 
Thanks!
IvanX  [作者] 2016 年 5 月 27 日 下午 12:48 
Uploaded the fix, thanks for the find :) Funny how nobody complained about it earlier!
Kasuha 2016 年 5 月 27 日 上午 2:07 
Ah, I missed that you subtract the value from 360 instead of subtracting 360 from it. Ok then, it should work.
IvanX  [作者] 2016 年 5 月 27 日 上午 12:21 
there's math.abs(waveangle - playerangle)
Thus the difference is always positive
Kasuha 2016 年 5 月 26 日 下午 11:10 
math.abs is required. Imagine the difference is 200 degrees - you subtract 360, get -160 and next step you get a false positive in the compare with boostThreshold
IvanX  [作者] 2016 年 5 月 26 日 下午 10:47 
You're right, just looked into the original file from work, just commenting the line is not enough.

When I get back home, I'll add a new line:
if angleDiff > 180 then angleDiff = 360 - angleDiff end

math.abs isn't required from what I see, angleDiff is within [0,360] boundaries
As for GetRotation, it returns angles from -180 to 180, but that doesn't change anything.